AC-CONFIDENCE

reference

Also known as: ARMOR · ARMOR-CLASS · ARMOUR-CLASS · AC-APPLY

Armor Class (AC) ------------------------------------------ Your Armor Class (AC) represents how well your gear reduces your chance to be hit. Lower (more negative) AC is better. AC is calculated using your equipped items, remorts, class bonuses, and dexterity — but not damage reduction. AC apply is positive and reduces your base AC. For example, AC 25 is better than AC 5. This value is multiplied by the equipment slot factor, then subtracted from your base AC. Armor apply values work differently: -negative armor apply is good, and -positive armor apply is bad (except for Slingers, who benefit differently). Example: - AC apply: 25 (raw object AC value) - Armor apply: -250 (raw armor reduction stat) - Worn on: body (multiplier 3x) Calculation: 1. AC apply: 25 * 3 = 75 (this is subtracted from your base AC) 2. Base AC (e.g., 100) minus 75 = 25 3. Then subtract armor apply: 25 - (-250) = 25 + 250 = 275 Result: Your final AC is -275. Lower AC is better (except for Slingers). Modifiers by Equipment Slot: 3x ON Body (body armor, not like a cloak) 2x Head, Legs 1x Everything else: Light, Neck, Fingers, Feet, Hands, Arms, Shield, About Body, Waist, Wrists, Wield, Dualwield, Accessory, Ears, Face, Back, Thumb, Affixed, Adorned, Encircling, Overshield, Piercings (1-3), Riding, Shoulders (L/R), Knees (L/R), Elbows (L/R), Hung Items in the 1x group contribute their AC as-is. Items in the 2x or 3x group have their AC values multiplied accordingly. Other Influences: - Dexterity Bonus: Adds to AC while awake. - Remort Bonuses: Some remorts grant passive AC boosts. - Spellpower AC: Slingers gain AC based on their spellpower. - True Grit: Barbarians and Headhunters gain scaling AC. Type whatsmy armor to view your current armor breakdown.