Also known as: SPELL-ARMOR · ARMORSPELL · ARMOR-SPELL · ARMORSPELL
Help: Armor SpellUsagesling 'armor' <target>AvailableCurist level 1: Armor.Fanatic level 1: Armor.Slinger level 4: Armor.Knight level 5: Armor.Armor is a basic protective spell. It improves the target's AC
through the magic affect path.
Notes
This is the spell entry. For the equipment apply and raw armor math, see
help ac. At 200 Slinger remorts, Arcane Ward makes the Slinger version
of Armor substantially stronger.
See Also: ac, arcane-ward, blur, sanctuaryTemporary Benefits over Equipment
At 200 Slinger class remorts, Arcane Ward allows this spell's
upgraded temporary bonuses over the matching permanent effect from
equipment. An existing spell-sourced effect still blocks repeated
casts. This is a specific Arcane Ward benefit, not unlimited stacking.