ARMOR-SPELL

reference

Also known as: SPELL-ARMOR · ARMORSPELL · ARMOR-SPELL · ARMORSPELL

Help: Armor Spell Usage sling 'armor' <target> Available Curist level 1: Armor. Fanatic level 1: Armor. Slinger level 4: Armor. Knight level 5: Armor. Armor is a basic protective spell. It improves the target's AC through the magic affect path. Notes This is the spell entry. For the equipment apply and raw armor math, see help ac. At 200 Slinger remorts, Arcane Ward makes the Slinger version of Armor substantially stronger. See Also: ac, arcane-ward, blur, sanctuary Temporary Benefits over Equipment At 200 Slinger class remorts, Arcane Ward allows this spell's upgraded temporary bonuses over the matching permanent effect from equipment. An existing spell-sourced effect still blocks repeated casts. This is a specific Arcane Ward benefit, not unlimited stacking.