BIGMAP

reference

Also known as: BIG-MAP

Command - [BIGMAP] Bigmap Bigmap toggles the local minimap that prints automatically after you move. It is built to stay honest: it only draws rooms that are actually reachable by real exits, and it refuses to "guess" when the layout would collide. The map centers on you and only shows a limited radius around your current room. If an exit leads into another zone, bigmap may show a short outward stub in that direction, but only when it can be drawn without colliding with the local layout. Bigmap also follows your GPS route. Rooms on your current GPS path are marked so you can see your line through the area. Map Legend @ You (your current room) A room * A room on your GPS path X Your GPS destination ^ v < > Exits that do not link back to your current room : / = Closed doors (vertical / horizontal) ! Locked door Vertical Exits Bigmap does not draw up/down connections on the grid. Instead, the header shows U and/or D when you have a visible up or down exit from your current room. Collision Rules In overlap-heavy areas, multiple rooms may want to claim the same map coordinate. Bigmap resolves this by scoring: your current room always wins, then your GPS destination, then GPS-path rooms, then same-zone rooms, then closer rooms. Rooms that lose the claim are not drawn. Exit Visibility Rules Bigmap uses the same visibility rules as auto-exits: - Closed exits may be hidden if your settings do not display closed doors. - Hidden exits are only shown if you can see hidden exits (holy light, immortals, Ninja/Gypsy perks, or Honed Senses). Output Position Bigmap is padded a few spaces to the right so it does not hug the left edge of the screen. Syntax: bigmap Use: toggles automatic map-on-move on/off