HELP: DUNGEON CRAWLER CARL
Because Nothing Says Fun Like Corporate Murder MazesBackground
- The Borant Syndicate came to your world waving contracts, drones, and promises of “unlimited opportunity.” Which is corporate-speak for “sign here so we can harvest your pain data.”
- They built a dungeon. A real one. With monsters, traps, and loot. Think amusement park meets war crime.
- Each “Crawl” is a self-contained slice of hell, crafted by Borant’s AI department — also known as the interns.
Floor Structure
- There are three floors. That’s it. Three chances to prove you’re less useless than the last batch of corpses.
- Each floor is timed. You dawdle, you die. When the clock hits zero, the floor collapses. Yes, it collapses. On you. As in 'Splat'.
- Clear the floor, move on down. Or don’t. I don’t care.
Dying or Winning
- Once you enter, it’s simple: you leave dead or you leave victorious.
- There’s no “pause,” no “bathroom break,” and definitely no “brb mom’s calling.”
- If your party somehow completes the dungeon (odds of that are.. poor), one member is chosen as a [DUNGEON MASTER].
- There could be benefits to going in solo, OR NOT. Big groups may also be dealt with harshly, OR NOT.
The Borant Touch™
- Borant has generously “sponsored” the dungeon with high-tech loot, experimental genetic drugs, and other fine products that may or may not liquefy your insides.
- Expect equipment that hums, glows, or whispers to you at night.
- All items are proprietary and will self-destruct if you badmouth Borant on public channels.
Isolation Protocol
- Each group that enters the stairs gets their own sharded dungeon instance.
- No outside help. No messages. No summons. No cavalry. You’re alone in there with your own poor choices.
- Trying to call for help will get you a Borant customer service reply, which is worse than death.
Final Notes
- You can’t “opt out” once you step inside.
- Time’s ticking. Floors are crumbling. Monsters are hungry.
- Good luck, crawler.
- (P.S. Luck is a lie.)