COMBO

skills
Help: Combo Name: Combo Classes: All classes Position: Available in any position Syntax: combo skill1 skill2 skill3 (max of 3) combo -> to show your current combos combo clear -> to clear your combos Description: Queue a short chain of combat skills to fire in order. Each step pays normal costs, checks success, and applies its own lag. If a step ends with 0 lag and is recoverable, you gain <Flawless Recovery> with an automatic execution of the next combo skill you have saved. Usage: - Example: <combo circle bash> - Example: <combo voidpunch psiblast circle> - Show chain: <combo -> to show your combos> - Clear chain: <combo clear -> to clear your combos. Notes: - Most combat skills are eligible; more are added over time. - You must know and be able to use each skill you list. - Max chain length is 3. - Each step rolls success and pays its own resource costs. - Failures stop the chain at the failed step. - 0-lag steps show <Flawless Recovery> and push to any next slotted combo skill.