COMPARE

reference
<Usage> compare <item> <What it does> Compare checks an item you are carrying against the matching gear you already have on, using NukeFire's class weighted scoring system. It does not use old legacy compare logic. It uses the same score style as upgrade, so the result is much more useful for your class and slot choices. <What you will see> - the item you are checking - the matching slot family - your weighted score for that item - your current matching worn item or items - whether you have an open slot - a verdict such as: slightly better better much better markedly better toss-up <How matching works> Compare checks all valid matching slots for the item. Examples: - a ring checks both finger slots - a neck item checks both neck slots - a piercing checks all three piercing slots - a weapon that can be wielded or dualed checks both If more than one matching item is equipped, compare will show the current matches and tell you which one is the best target to replace. <Examples> compare helm compare dagger compare ring compare tattoo <Notes> If you have an open matching slot, compare will tell you. If the item is a variant, compare may note that its live score can differ from the base prototype. <See also> UPGRADE, INVENTORY COMPARE, AUTOCOMPARE