CURIST

reference

Also known as: CURISTS

Help: Curist Available Level 1: Cure Light. Level 1: Armor. Level 1: Kick. Level 3: Detect Poison. Level 4: Call Lightning. Level 4: Cure Blind. Level 4: Detect Alignment. Level 5: Bless. Level 6: Blindness. Level 6: Detect Invisibility. Level 7: Catseye. Level 8: Poison. Level 8: Protection From Evil. Level 8: Protection From Good. Level 9: Cure Critic. Level 9: Aura of Protection. Level 10: Remove Poison. Level 10: Summon. Level 11: Holyfist. Level 11: Identify. Level 12: Earthquake. Level 12: Remove Curse. Level 12: Word of Recall. Level 14: Dispel Evil. Level 14: Dispel Good. Level 14: Heal. Level 15: Sanctuary. Level 17: Control Weather. Level 17: Aura of Escape. Level 18: Invigorate. Level 18: Sense Life. Level 19: Harm. Level 20: Call Paladin. Level 20: Summon Paladin. Level 22: Aura of Healing. Level 25: Rejuvinate. Level 26: Augury. Level 30: Aura of Invigoration. Level 35: Aura of Rejuvination. Level 40: Restoration. Curists are Nukefire's old holy support path: steady healing, protection, group recovery, and divine punishment. They are forgiving for solo survival, but strongest when their spells keep a crew alive through long fights. A Curist opens with practical tools like Cure Light, Armor, and Kick, then grows into recalls, group auras, restoration, and hard judgment spells. The class rewards calm timing: protect first, recover early, and punish when the enemy is exposed. Remort Path 1: Radiant Smite 5: Chapel Fire 10: Censure 15: Mercy Burn 20: Judgment Pressure 25: Wrathful Mercy 50: Last Light Ministry 100: Anointed Hands, Consecrated Wrath 200: Sanctuary Doctrine 300: Radiant Communion, Judgment Brand 400: Mercy Ward 500: Grace Chain 600: High Consecration 700: Grace Transduction 800: High Priest 900: Radiant Engine 1000: Wasteland Saint 1250: Mercy Reactor 1500: Recursive Benediction 1750: Halo Grid 2000: Saint of the Last Light Last Light Ministry keeps the character a Curist all the way through the current 2000-remort milestone. Healing continues scaling instead of stopping at the old low-remort curve, larger healing prayers gain a bounded percentage of the target's maximum resource pool, and the class grows into stronger Sanctuary, Focused healing, group recovery, emergency protection, and healing efficiency. The holy offense side continues growing too, especially Radiant Smite and Censure. Curist Class Legacy begins at 50 Curist remorts. The four path runes are White Hand, Chapel Bell, Mercy Engine, and Last Light. Notes Curist is the correct Nukefire class name for the old holy-caster role. Most Curist magic uses sling '<spell>' syntax unless a help entry says otherwise. See Also: cure light, heal, sanctuary, restoration, last-light-ministry, radiant-communion, classlegacy Class Skills and Spells (Levels 1-50) The following are assigned by class.c at their minimum class levels. Level 1: Armor Level 1: Cure Light Level 1: Kick Level 3: Detect Poison Level 4: Call Lightning Level 4: Cure Blind Level 4: Detect Align Level 5: Bless Level 6: Blindness Level 6: Detect Invis Level 7: Infravision Level 8: Poison Level 8: Protection From Evil Level 8: Protection From Good Level 9: Cure Critic Level 9: Group Armor Level 10: Remove Poison Level 10: Summon Level 11: Holyfist Level 11: Identify Level 12: Earthquake Level 12: Remove Curse Level 12: Word Of Recall Level 14: Dispel Evil Level 14: Dispel Good Level 14: Heal Level 15: Sanctuary Level 17: Control Weather Level 17: Group Recall Level 18: Invigorate Level 18: Sense Life Level 19: Harm Level 20: Call Paladin Level 20: Summon Level 22: Group Heal Level 25: Rejuvenate Level 26: Augury Level 30: Group Invigorate Level 35: Group Rejuvenate Level 40: Ethereal Celestial Restoration Class-remort abilities and class legacy runes are separate from this list. See Also: skills, practice, remortskills, classlegacy Divine Offense - October 2026 Additions Consecrated Wrath unlocks at 100 Curist class remorts. It strengthens eligible divine damage and continues improving with the Curist's remort road. Judgment Brand unlocks at 300 and rewards following Censure with another eligible divine attack. Both are automatic passives, not new commands to type. Their growth is separate from healing progression and obeys the normal damage caps. Use remortskills to see them alongside the existing milestones. Equipment-Based Protection At 200 Curist remorts, Sanctuary Doctrine can layer its temporary spell bonuses over permanent Sanctuary from equipment. Existing timed Sanctuary still blocks repeated casts. Slingers with Arcane Ward at 200 have the corresponding Armor and Blur layering benefits. These are specific remort upgrades, not unlimited spell stacking. See Also: consecrated-wrath, judgment-brand, censure, sanctuary, armor-spell, blur