Also known as: EXPGAIN · EXPLEADER · EXP-LEADER · EXPERIENCE-TRACKING
Help: Experience TrackingName: Experience Tracking
Classes: All classes
Position: Available in any position
Syntax: expstart, expstop, expgain
Description:
The Experience Tracking system allows players to track their
experience gain over time. By using the `expstart` command, players
can start tracking their experience points and the time elapsed. The
`expstop` command stops the tracking, and `expgain` shows the total
experience gained, along with the experience per minute and per hour.
Requirements:
- No class or level requirements
- Available to all players
- Player must have at least 1 experience point to start tracking
Effects:
- expstart: Starts tracking experience, saving the current
experience and the session start time.
- expstop: Stops the tracking, clearing the recorded data.
- expgain: Displays the total experience gained since tracking
began, along with the elapsed time and experience rate per
minute/hour.
Usage:
- expstart: Starts tracking experience.
- Example: `expstart`
- expstop: Stops tracking experience.
- Example: `expstop`
- expgain: Shows experience gained, time elapsed, and experience
per hour and per minute.
- Example: `expgain`
Notes:
- expstart should be used before expgain to ensure experience
tracking is active.
- Experience tracking is session-based and can be stopped and
restarted at any time using expstop and expstart.
- If experience tracking is not started with expstart, expgain
will prompt you to start tracking first.
- The time elapsed is calculated based on the current time and the
time recorded at the start of the session.
The person with the best exp gain will assume the EXP LEADER status on
the who list, and will gain bonus exp for their group on every kill.