FANATIC

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Help: Fanatic Type: Base Class Description The Fanatic is NukeFire's gun-toting religious zealot: battle cant, blessed ammunition, hard wards, branded sinners, sacrificial gunfire, and sermons delivered at muzzle velocity. The long Fanatic road does not convert the character into Occultist. A player who remains CLASS_FANATIC can keep remorting through 2000 and beyond. Occultist remains its own prestige choice; this road is the Fanatic becoming a more complete battlefield preacher and gun-saint. Level Skills Level 1: Armor, Shoot, Battle Cant Level 3: Kick Level 4: Sanctified Rounds I Level 5: Cure Light Level 6: Waterwalk Level 8: Rebuke Level 9: Fanatic's Ward Level 10: Bash, Cure Blindness Level 11: Burning Hands Level 12: Protection from Evil, Protection from Good, Gun Sermon Level 13: Brass Passover Level 14: Warding Litany, Heal Level 15: Remove Curse Level 16: Remove Poison Level 17: Martyr's Shot Level 18: Dispel Evil, Dispel Good Level 19: Shrapnel Creed Level 25: Fallen Tithe Level 29: Fireball Level 32: Field Benediction Level 44: Rejuvinate Level 46: Burning Revelation Early Fanatic Remort Path 1: Zealot's Brass 5: Absolution Brand 10: Blood Pulpit 15: Hallowed Round 20: Last Rites Drill 25: Trigger Psalm Rhythm Long Sermon 50: Gunmetal Gospel 100: Consecrated Trigger 200: Martyr's Covenant 300: Brand of Judgment 400: Walking Pulpit 500: Sanctified Arsenal 600: Full Chorus 700: Blood Testament 800: Zealot Militant 900: Fire and Brass 1000: Apostle of Gunfire 1250: Wasteland Evangel 1500: Final Testament 1750: Last Judgment 2000: Saint of the Last Round Long-Road Identity The Fanatic is strongest when the battlefield sermon is assembled: - Brass: Battle Cant, Sanctified Rounds, or Gun Sermon. - Pulpit: Fanatic's Ward or Warding Litany. - Judgment: Absolution Brand on the current victim. Two verses wake Trigger Psalm. All three form the Full Chorus. The long road makes that cadence stronger, improves the four core judgment attacks (Martyr's Shot, Rebuke, Hallowed Round, and Shrapnel Creed), and eventually spreads part of Battle Cant to nearby group members. Long-Road Passive Applies The historical 1-50 Fanatic chassis is preserved. From remort 51 through 2000: - Every 5 remorts: +1 Damroll and +1 Hitroll. - Every 10: +20 Movement. - Every 20: +5 Move Regen. - Every 25: +50 Hit Points and -15 Armor Class. - Every 50: +10 Bullet Impact Damage. - Every 100: +1 Ammo Efficiency. - Extra hits arrive at 400, 900, 1500, and 2000. The old +2 Damage Reduction per Fanatic remort deliberately stops after 50. The long sermon grows through gun impact, endurance, accuracy, active wards, and creed mechanics instead of becoming an unlimited passive DR stack. See Also: trigger-psalm-rhythm, gunmetal-gospel, saint-of-the-last-round, absolution-brand, hallowed-round, martyrs-shot, classlegacy Class Skills and Spells (Levels 1-50) The following are assigned by class.c at their minimum class levels. Level 1: Armor Level 1: Battle Cant Level 1: Cure Light Level 1: Dual Wield Level 1: Shoot Level 3: Detect Poison Level 3: Kick Level 4: Cure Blind Level 4: Detect Align Level 4: Sanctified Rounds I Level 5: Bless Level 6: Blindness Level 6: Detect Invis Level 6: Waterwalk Level 7: Infravision Level 8: Fanatic's Ward Level 8: Protection From Evil Level 8: Protection From Good Level 8: Rebuke Level 9: Cure Critic Level 10: Bash Level 10: Remove Poison Level 10: Summon Level 11: Burning Hands Level 12: Brass Passover Level 12: Gun Sermon Level 12: Remove Curse Level 14: Dispel Evil Level 14: Dispel Good Level 14: Heal Level 14: Warding Litany Level 17: Martyr's Shot Level 19: Shrapnel Creed Level 22: Group Heal Level 25: Fallen Tithe Level 29: Fireball Level 32: Field Benediction Level 44: Rejuvenate Level 46: Burning Revelation Class-remort abilities and class legacy runes are separate from this list. See Also: skills, practice, remortskills, classlegacy