FIGHTSPEED

reference

Also known as: FSPD · FIGHT-SPEED · CS · COMBAT-SPEED

Fightspeed (FS / Combat Speed) ------------------------------------------ Fightspeed determines how quickly your turn comes around in combat. The lower your fightspeed number, the faster you act. Minimum Speed: - The lowest possible FS is 2 (fastest). How It Works: - Your class gives a Base Speed (check with afx). - Equipment, carried weight, total items, and active spells apply penalties (+FS) or bonuses (-FS). - All these are summed to adjust your base value. Example: Base FS = 10, Gear = -5 FS → Final FS = 5 Base FS = 8, Gear = -12 FS → Final FS = 2 (lowest possible is 2), with -6 FS of buffer. That buffer can absorb up to +6 FS worth of penalties before slowing you down. When It’s Your Turn: Once your FS triggers a new round, your total Hits Per Round (HPR) determines how many attacks you make during that turn. Factors That Affect Fightspeed: - Armor Penalties: Heavy AC can slow you. - Dexterity: High dex gives bonuses; low dex adds delay. - Total Items: Carrying too many items increases FS. - Weight: Total carried + worn weight impacts FS. - Spells: Effects like poison, blindness, chill touch increase FS. - Gear: Some items provide -FS bonuses or +FS penalties. To view a detailed breakdown of your current combat speed (fightspeed): whatsmy cs see also: HPR (hits per round)