HEADHUNTER

reference

Also known as: HEAD-HUNTER · HEA · BOUNTY-HUNTER · BOUNTYHUNTER

Help: Headhunter Prestige Class Headhunter is the Cyborg / Barbarian prestige path: armored, mechanized, violent, and built to identify a failure point, lock it down, and turn the rest of the target into salvage. Role Headhunters are front-line pursuit engines. They combine self-repair, mechanical defense, target control, heavy powered attacks, and automatic combat substitutions. Servo Lock, Heat Sink Breach, Mono-Net, and Metal Auger all create the kind of disabled prey the later execution road is built to punish. Class Skills Level 1: Damcon, True Grit, Shoot, Autotrack, Burnished Block, Brutal Strike, Overboost Level 2: Selfrepair Level 5: Entrench Level 8: Dual Wield Level 10: Turbo, Tripwire Level 15: Hydraulic Stomp, Metal Auger, Improvised Weapon I Level 25: Improvised Weapon II, Recon Level 30: Mono-Net Level 40: Chainsaw Dervish Level 50: Siphon Matrix (requires 500 Headhunter remorts) Early Remort Systems 1: Pugilism / putemup 10: Servo Lock 15: Heat Sink Breach 100: Thermal Punch 150: Mechanized Annihilation, Kinetic Overload, Self Repair+, Damage Deflection 200: Hunter-Killer Protocol Execution Road 300: Execution Engine 400: Breach Doctrine 500: Salvage Reactor, Siphon Matrix 600: Predator Lattice 700: Redline Arsenal 800: Trophy Machine 900: Thermal Dominion 1000: Kill-Chain Prime 1250: Blackout Hunter 1500: Siege Headhunter 1750: Final Warrant 2000: World-End Headhunter The character remains a Headhunter at 2000 and may continue remorting. Long-Road Themes - HeadHunter attack accuracy rises from +2 at 300 to +20 at 2000. - Powered-skill movement costs gradually fall by up to 25 percent. - Disabled prey grants extra execution pressure. - Signature attack damage now scales earlier and more strongly across Headhunter remorts, while multi-hit safeguards remain in force. - Self Repair improves through early remorts; Overboost gains separate Headhunter movement and mana-efficiency milestones. - Mono-Net, Auger, Servo Lock, Heat Sink, Thermal Punch, HKP, Chainsaw, DAMCON, Selfrepair, Dismantle, Damage Deflection, and Mechanized Annihilation all keep developing. - The old stat road continues from 1001-2000 without extending the historical every-six-remorts flat damage-reduction treadmill. Class Legacy At 300 matching remorts, HeadHunter can purchase Rune of the Kill-Switch Capacitor. That existing prestige rune remains the class's primary legacy rune; the new 300-2000 road deepens its Dismantle/salvage relationship rather than adding another set of four runes. See Also: headhunter-remorts, mono-net, damcon, selfrepair, servolock, heatsink, tpunch, overload, protocol, dismantle, killswitch, siphonmatrix, killchain, overboost Class Skills and Spells (Levels 1-50) The following are assigned by class.c at their minimum class levels. Level 1: Autotrack Level 1: Brutal Strike Level 1: Burnished Block Level 1: Damcon Level 1: Overboost Level 1: Shoot Level 1: True Grit Level 2: Self Repair Level 5: Entrench Level 8: Dual Wield Level 10: Tripwire Level 10: Turbo Level 15: Hydraulic Stomp Level 15: Improvised Weapon I Level 15: Metal Auger Level 25: Improvised Weapon II Level 25: Recon Level 30: Mono Net Level 40: Chainsaw Dervish Level 50: Siphon Matrix (500 Headhunter remorts required) Class-remort abilities and class legacy runes are separate from this list. See Also: skills, practice, remortskills, classlegacy