Also known as: HEAD-HUNTER · HEA · BOUNTY-HUNTER · BOUNTYHUNTER
Help: HeadhunterPrestige ClassHeadhunter is the Cyborg / Barbarian prestige path: armored, mechanized,
violent, and built to identify a failure point, lock it down, and turn the
rest of the target into salvage.
Role
Headhunters are front-line pursuit engines. They combine self-repair,
mechanical defense, target control, heavy powered attacks, and automatic
combat substitutions. Servo Lock, Heat Sink Breach, Mono-Net, and Metal Auger
all create the kind of disabled prey the later execution road is built to
punish.
Class SkillsLevel 1:Damcon, True Grit, Shoot, Autotrack,
Burnished Block, Brutal Strike, OverboostLevel 2:SelfrepairLevel 5:EntrenchLevel 8:Dual WieldLevel 10:Turbo, TripwireLevel 15:Hydraulic Stomp, Metal Auger,
Improvised Weapon ILevel 25:Improvised Weapon II, ReconLevel 30:Mono-NetLevel 40:Chainsaw DervishLevel 50:Siphon Matrix (requires 500 Headhunter remorts)
Early Remort Systems1:Pugilism / putemup10:Servo Lock15:Heat Sink Breach100:Thermal Punch150:Mechanized Annihilation, Kinetic Overload,
Self Repair+, Damage Deflection200:Hunter-Killer ProtocolExecution Road300:Execution Engine400:Breach Doctrine500:Salvage Reactor, Siphon Matrix600:Predator Lattice700:Redline Arsenal800:Trophy Machine900:Thermal Dominion1000:Kill-Chain Prime1250:Blackout Hunter1500:Siege Headhunter1750:Final Warrant2000:World-End Headhunter
The character remains a Headhunter at 2000 and may continue remorting.
Long-Road Themes- HeadHunter attack accuracy rises from +2 at 300 to +20 at 2000.
- Powered-skill movement costs gradually fall by up to 25 percent.
- Disabled prey grants extra execution pressure.
- Signature attack damage now scales earlier and more strongly across
Headhunter remorts, while multi-hit safeguards remain in force.
- Self Repair improves through early remorts; Overboost gains separate
Headhunter movement and mana-efficiency milestones.
- Mono-Net, Auger, Servo Lock, Heat Sink, Thermal Punch, HKP,
Chainsaw, DAMCON, Selfrepair, Dismantle, Damage Deflection, and
Mechanized Annihilation all keep developing.
- The old stat road continues from 1001-2000 without extending the
historical every-six-remorts flat damage-reduction treadmill.
Class Legacy
At 300 matching remorts, HeadHunter can purchase Rune of the Kill-Switch
Capacitor. That existing prestige rune remains the class's primary legacy
rune; the new 300-2000 road deepens its Dismantle/salvage relationship rather
than adding another set of four runes.
See Also: headhunter-remorts, mono-net, damcon,
selfrepair, servolock, heatsink, tpunch, overload,
protocol, dismantle, killswitch, siphonmatrix,
killchain, overboostClass Skills and Spells (Levels 1-50)The following are assigned by class.c at their minimum class levels.Level 1:AutotrackLevel 1:Brutal StrikeLevel 1:Burnished BlockLevel 1:DamconLevel 1:OverboostLevel 1:ShootLevel 1:True GritLevel 2:Self RepairLevel 5:EntrenchLevel 8:Dual WieldLevel 10:TripwireLevel 10:TurboLevel 15:Hydraulic StompLevel 15:Improvised Weapon ILevel 15:Metal AugerLevel 25:Improvised Weapon IILevel 25:ReconLevel 30:Mono NetLevel 40:Chainsaw DervishLevel 50:Siphon Matrix (500 Headhunter remorts required)
Class-remort abilities and class legacy runes are separate from this list.See Also: skills, practice, remortskills, classlegacy