HEADHUNTER

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Prestige - [Hea] Description: Headhunters are cybernetically enhanced bounty-hunters and mercenaries, using a combination of cunning, brute force, and technological gadgetry to hunt their prey. They bring a mix of powerful damaging skills and varied support abilities to the battlefield, making them a unique and valuable addition to any group. Skills/Levels: Burnished Block - Level 1 Headhunters have adapted to their cyber-enahnced bodies, using more heavily armored metal areas to block incoming attacks without the benefit of wearing a shield. True Grit - Level 1 For Example: An Ac 12 On Body armor is normally x3 resulting in -36 armor. True Grit gives the Barbarian x4 resulting in -48 armor for that location. Improved Self-Repair - Level 1 Upgraded for serious combat, Improved Self-Repair restores a greater amount of lost hit points at a faster rate, but costs a much larger amount of stamina. Usage Command: No change from original Optimized DAMCON - Level 1 Streamlined and optimized - reduces damage taken by a slightly increased amount over the original cyborg staple protection skill at a moderately higher cost. Usage Command: No change from original Auto Track - Level 1 Allows Headhunters to lock on to their prey, automatically displaying the next cardinal direction to their location whenever the Headhunter moves, fairly high accuracy. Usage Command: Toggle autot/AutoT/autotrack <target> Tripwire - Level 10 The Headhunter lays an explosive snare for the unwary. May only be used to initiate combat, but makes a hell of a mess. Usage Command: tripwire <target> or tw <target> Optimized TURBO - Level 10 Puts the Headhunter in an overcharged state. Slightly upgraded version of the original cyborg skill at a higher cost. Usage Command: No change Improvised Weapon I - Level 15 Replaces Barehand I, allows the use of weapons other than fist types. Metal Auger - Level 15 Headhunters can fire an armor-piercing, explosive dart at their foes, reducing their armor for a period of time. This uses up a small amount of bio-energy, and takes time to recharge. Usage Command: auger <target>, if no target is specified, it will affect whomever the player is in combat with. Hydraulic Stomp - Level 15 Headhunters can use their massive powered limbs to inflict grievous harm on opponents, rendering them helpless for a short time. This requires a small amount of bio-energy, and takes time to recharge. Usage Command: hs/hstomp <target>, if no target is specified, it will attempt to hit whomever the player is in combat with. Recon - Level 25 Recon uses GPS and satellite imaging to give the real time location of the Headhunters target. Usage Command: Recon <target> Improvised Weapon II - Level 25 Replaces Barehand II, allows the use of weapons other than fist types. Mono Net - Level 30 The Headhunter will occasionally fire off a monofilament netting, entangling the target and inflicting damage over time. This can happen at random intervals, no command input is needed. Takes effect on whomever the player is currently in combat with. Chainsaw Dervish - Level 40 The Headhunter leaps into the fray, whirling with extended buzzsaws. This is a mechanical upgrade of the dreaded Whirlwind attack! Bask in the glory (and gore) your character will achieve with it! Usage Command: chainsaw/cd/saw Innate Skill - Brutal Strike Headhunters will randomly beat the living daylights out of opponents, just like Barbarians. No command input is needed, just sit back, relax, and enjoy watching the caps scroll as your enemies scream like little girls.