HEXTRANCE

skills

Also known as: HEX-TRANCE

Help: Hex Trance Name: Hex Trance Classes: Hexbinder Level 20 Position: Standing Syntax: hextrance Description: Hex Trance begins an ongoing restorative trance for the Hexbinder and same-room members of the Hexbinder's group. It can be used in or out of combat and continues until the trance ends. Effects: Each trance pulse restores hit points, mana, and movement to the Hexbinder and eligible group members in the room. Each pulse also has a chance to remove: - blindness - poison - curse The trance cannot be started in a no-regeneration room or inside DCC. Class Legacy: The Rune of the Twin Step becomes available at 450 Hexbinder remorts. When owned, Hex Trance restores twice as much hit points, mana, and movement. Its blindness, poison, and curse removal chances are unchanged. Notes: Contagious Freneticism greatly reduces the trance restoration received by an affected character. That penalty is handled separately for each member of the group. See Also: twinstep, classlegacy, hexbinder