Help: Hex TranceName: Hex Trance
Classes: Hexbinder Level 20
Position: Standing
Syntax: hextrance
Description:
Hex Trance begins an ongoing restorative trance for the Hexbinder and same-room
members of the Hexbinder's group. It can be used in or out of combat and
continues until the trance ends.
Effects:
Each trance pulse restores hit points, mana, and movement to the Hexbinder and
eligible group members in the room.
Each pulse also has a chance to remove:
- blindness
- poison
- curse
The trance cannot be started in a no-regeneration room or inside DCC.
Class Legacy:
The Rune of the Twin Step becomes available at 450 Hexbinder remorts.
When owned, Hex Trance restores twice as much hit points, mana, and
movement. Its blindness, poison, and curse removal chances are unchanged.
Notes:
Contagious Freneticism greatly reduces the trance restoration received by
an affected character. That penalty is handled separately for each member
of the group.
See Also: twinstep, classlegacy, hexbinder