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Also known as: HOMEOWNER · HOMESTEAD · PLAYER-HOME · PLAYERHOME · PROPERTY

Help: Homeowner Overview The Rune of the Homeowner gives a character the permanent right to claim one personal NukeFire homestead. A new claim begins with three rooms. The property can be expanded with earned construction materials, customized, furnished, shared with selected residents or guests, physically settled at special Homestead Sites in the world, and improved with property amenities. There is no rent, property tax, upkeep timer, or foreclosure. Once a valid property is claimed, ordinary ownership does not expire. Syntax home status home claim home rooms home build [north|east|south|west|up|down] home resident add|remove|list ... home guest add|remove|list ... home load on|off home name <room name> home describe <room description> home format home create <furniture|decoration|container|light> <name> home objects home object <#> show home object <#> name <text> home object <#> describe <text> home object <#> reset home object <#> delete confirm home site home settle home location home amenities home amenity regen home amenity offense home amenity defense home amenity move regen home amenity move offense home amenity move defense recall home Room Permits A claimed home begins with 3 rooms. Lifetime remorts determine how many rooms the property may eventually contain: Under 500 lifetime remorts 3 rooms 500-999 5 rooms 1000-1499 7 rooms 1500-1999 9 rooms 2000+ 12 rooms Unused permits are shown by home status. Permits allow expansion, but new rooms must still be built with Home Construction Materials. Construction Materials Only characters who own the Rune of the Homeowner receive and use Home Construction Materials. They are found as logical salvage while adventuring and include timber, hardwood, ores, steel, stone, leather, cloth, glass, resin, wire, and concrete aggregate. Use addmat to store them, materials to view them, and gather home to withdraw physical materials again. The material path is SSF-aware and preserves SSF ownership rules. Room and Object Customization Owners may rename and describe their rooms with safe NukeFire formatting. They may also craft room-only furniture, decorations, containers, and lights. These objects persist with the property, cannot become combat equipment, and can be renamed, re-described, reset, inspected, or dismantled by the owner. Homeowner text accepts the normal safe builder display codes and also accepts literal source-style NukeFire color codes such as \t[F500]...\tn. Homestead Sites Special HOMESTEAD survey sites are scattered through the world. home site inspects one. home settle permanently connects an available site to the property's entry room. Normal sites are exclusive to one property. The settlement material cost rises with world distance from Ground Zero. Amenities Home amenities are premium room upgrades: Hearthwell Glyph - 25,000,000 credits Super-regeneration sanctuary. Sleeping there for five uninterrupted regen ticks grants Well Rested for five minutes, adding +20 percent maximum HP. Warforge Sigil - 30,000,000 credits Offensive preparation room. Standing there out of combat for three regen ticks grants Battle Ready for five minutes, adding +10 percent outgoing damage. Aegis Bastion - 500,000,000 credits Defensive preparation room. Resting there out of combat for five uninterrupted regen ticks grants Bastion Ward for five minutes, reducing incoming damage by 50 percent. The Aegis Bastion begins a persistent 30-minute personal cooldown when its ward activates. Logging out, rebooting, moving the amenity, visiting a different Bastion, or remaining in the room does not bypass that cooldown. Amenities may be relocated by standing in the destination room and using: home amenity move regen home amenity move offense home amenity move defense Use home amenities or help HOME-AMENITIES for complete costs, activation rules, relocation fees, and cooldown details. Residents Residents are characters who actually live at the property. Owner commands: home resident add <name> home resident remove <name> home resident list Invited character commands: home resident accept <owner> home resident decline <owner> A residence invitation does not become active until the invited character accepts it. Accepted residents may use recall home and may choose home load on. Guests Guests receive ordinary entry permission only. home guest add <name> home guest remove <name> home guest list Guest status does not grant recall home or home load. Ownership Residents and guests do not become the owner and cannot use owner-only room customization, construction, furnishing, settlement, or amenity commands simply because they have access. See Also: homeowner-rune, home-claim, home-rooms, home-access, home-load, home-colors, home-build, home-materials, home-objects, home-site, home-amenities, materials, classlegacy