Also known as: HOMEOWNER · HOMESTEAD · PLAYER-HOME · PLAYERHOME · PROPERTY
Help: HomeownerOverview
The Rune of the Homeowner gives a character the permanent right to
claim one personal NukeFire homestead. A new claim begins with three rooms.
The property can be expanded with earned construction materials, customized,
furnished, shared with selected residents or guests, physically settled at
special Homestead Sites in the world, and improved with property amenities.
There is no rent, property tax, upkeep timer, or foreclosure. Once a
valid property is claimed, ordinary ownership does not expire.
Syntaxhome statushome claimhome roomshome build [north|east|south|west|up|down]home resident add|remove|list ...home guest add|remove|list ...home load on|offhome name <room name>home describe <room description>home formathome create <furniture|decoration|container|light> <name>home objectshome object <#> showhome object <#> name <text>home object <#> describe <text>home object <#> resethome object <#> delete confirmhome sitehome settlehome locationhome amenitieshome amenity regenhome amenity offensehome amenity defensehome amenity move regenhome amenity move offensehome amenity move defenserecall homeRoom Permits
A claimed home begins with 3 rooms. Lifetime remorts determine how many
rooms the property may eventually contain:
Under 500 lifetime remorts 3 rooms
500-999 5 rooms
1000-1499 7 rooms
1500-1999 9 rooms
2000+ 12 rooms
Unused permits are shown by home status. Permits allow expansion, but
new rooms must still be built with Home Construction Materials.
Construction Materials
Only characters who own the Rune of the Homeowner receive and use Home
Construction Materials. They are found as logical salvage while adventuring
and include timber, hardwood, ores, steel, stone, leather, cloth, glass,
resin, wire, and concrete aggregate.
Use addmat to store them, materials to view them, and gather home
to withdraw physical materials again. The material path is SSF-aware and
preserves SSF ownership rules.
Room and Object Customization
Owners may rename and describe their rooms with safe NukeFire formatting.
They may also craft room-only furniture, decorations, containers, and lights.
These objects persist with the property, cannot become combat equipment, and
can be renamed, re-described, reset, inspected, or dismantled by the owner.
Homeowner text accepts the normal safe builder display codes and also accepts
literal source-style NukeFire color codes such as \t[F500]...\tn.
Homestead Sites
Special HOMESTEAD survey sites are scattered through the world.
home site inspects one. home settle permanently connects an available
site to the property's entry room. Normal sites are exclusive to one property.
The settlement material cost rises with world distance from Ground Zero.
Amenities
Home amenities are premium room upgrades:
Hearthwell Glyph - 25,000,000 credits
Super-regeneration sanctuary. Sleeping there for five uninterrupted
regen ticks grants Well Rested for five minutes, adding
+20 percent maximum HP.
Warforge Sigil - 30,000,000 credits
Offensive preparation room. Standing there out of combat for three
regen ticks grants Battle Ready for five minutes, adding
+10 percent outgoing damage.
Aegis Bastion - 500,000,000 credits
Defensive preparation room. Resting there out of combat for five
uninterrupted regen ticks grants Bastion Ward for five minutes,
reducing incoming damage by 50 percent.
The Aegis Bastion begins a persistent 30-minute personal cooldown when
its ward activates. Logging out, rebooting, moving the amenity, visiting a
different Bastion, or remaining in the room does not bypass that cooldown.
Amenities may be relocated by standing in the destination room and using:
home amenity move regenhome amenity move offensehome amenity move defense
Use home amenities or help HOME-AMENITIES for complete costs,
activation rules, relocation fees, and cooldown details.
Residents
Residents are characters who actually live at the property.
Owner commands:
home resident add <name>home resident remove <name>home resident list
Invited character commands:
home resident accept <owner>home resident decline <owner>
A residence invitation does not become active until the invited character
accepts it. Accepted residents may use recall home and may choose
home load on.
Guests
Guests receive ordinary entry permission only.
home guest add <name>home guest remove <name>home guest list
Guest status does not grant recall home or home load.
Ownership
Residents and guests do not become the owner and cannot use owner-only room
customization, construction, furnishing, settlement, or amenity commands
simply because they have access.
See Also: homeowner-rune, home-claim, home-rooms,
home-access, home-load, home-colors, home-build,
home-materials, home-objects, home-site, home-amenities,
materials, classlegacy