HPR

reference

Also known as: HITS-PER-ROUND · HITS · PER · ROUND

Calculation of the Hits Per Round Syntax: Automatic (internal calculation) Description: The Calculation of the Hits Per Round (HPR) function determines the number of hits a character can make in a single round of combat. This mechanic adjusts the native amount of HPR for each class, either adding or subtracting hits based on several factors including total weight, armor class, and remort count. The system also provides debug information if the game's debug mode is active. Modifiers: 1. Base Hit Count: - Derived from the character's one-hit attribute (GET_ONE_HIT[ch]). 2. Weight Consideration: - Total Weight = (Worn Weight / 2) + Carried Weight. - If total weight is under 200 lbs, the hit count is increased by 1. - For every 500 lbs carried, 1 hit is deducted. 3. Armor Penalty: - If the character's armor modifier (get_ac[ch]) is below -6000, 1 hit is deducted. - If the character's armor modifier (get_ac[ch]) is below -12000, 2 hits are deducted. ...and so on. 4. Remort Bonus: - If the character has more than 50 remorts, the hit count is increased by 1. 4. Class Remort Bonus: - Many classes will benefit from extra hits per round for getting to 100, 200, 300, etc, total remorts for their current class. Debug Mode: If the game's debug mode is set to a normal level or higher (CONFIG_DEBUG_MODE >= NRM), additional messages are sent to the character explaining the intermediate steps of the calculation process. Please let an IMM know if you'd like to see this debug info live. Related Topics: Fightspeed