HUNDREDFISTS

reference

Also known as: HUNDRED-FISTS · HUNDREDFIST · HUNDRED-FIST

Help: Hundred Fists Type Sustained Monk fist stance using the existing Pugilism engine. Unlock 10 Monk remorts. Usage hundredfists Description Hundred Fists is the Mountain Order's answer to Pugilism. It does not create a second clock-driven combat subsystem; it uses the existing Pugilism runtime and turns it into a much heavier Monk barrage. Empty hands or WEAPON_UNARMED fist weapons are required. Hundred Fists stops if the Monk dies, changes away from the fist form, enters a protected/peaceful room, runs out of movement, or has no valid enemy. Starting and Ongoing Movement Entry cost begins near 180 movement and falls with Monk remorts toward a 60-move floor. Each combat pulse also spends movement, eventually dropping toward single digits. Empty Hand Doctrine lowers the late pulse cost further. Hits Per Pulse Base: 4-7 hands. Additional hands arrive at 200, 500, 900, 1500, 1750 and 2000 remorts. At the end of the road a normal pulse is roughly 12-15 hands. Every hand is a real SKILL_HUNDRED_FISTS damage packet. Each can also apply one of the game's existing stun, deafen, slow, or bleed debuffs. Hundredth Hand If at least eight hands land in a pulse, the barrage collapses into [HUNDREDTH HAND]: a very large finishing palm. Master of Chains and Body as Weapon increase the finisher, and Rune of the Last Mountain can increase it again. Before 1500 remorts, Hundredth Hand ends the stance. Last Order Master lets the Monk land the finisher and immediately continue the rhythm. Hundred Fists Combat Buff While active, a four-second affect is refreshed every pulse. It begins around: +200 DR, +200 dodge, +5 one-hit, +150 damroll, -15 speed, +175 Melee Power, +225 Major Wound, +20 Critical, then scales substantially with Monk remorts. The moving wall of forearms, elbows and palms also supplies a smaller physical damage-control lane against ordinary guardable attacks: 10 percent at first, 13 percent with Last Order Master, and 15 percent once Body as Weapon is also known. This can coexist with Mountain Stance or Redirect and is applied as its own reduction rather than replacing the permanent stance. Because Hundred Fists throws many packets, conventional Monk critical chance is capped at 35 percent per hand. Mountain Break can still occur on any eligible Hundred Fists packet. See Also: mountain-break, monk-criticals, empty-hand-doctrine, master-of-chains, last-order-master, monk