IRONHANDPROFICIENCY

reference

Also known as: IRON-HAND-PROFICIENCY · IRONHANDPROF · IRON-HAND-PROF

Help: Iron Hand Proficiency Type Automatic barehand proficiency. Unlock Monk level 15. Description Iron Hand is the Monk fork of the old barehand-proficiency idea: an ordinary combat round can suddenly become one heavy, compact structural strike. It requires empty hands or WEAPON_UNARMED fist weapons. There is no command to type. Proc Chance The chance begins in the teens, gains level and Monk-remort scaling, and then gains additional bonuses from Empty Hand Doctrine, Master of Chains, and Body as Weapon. The final chance is capped at 55 percent. Damage Iron Hand is intentionally much heavier than a routine extra punch. Its base packet is built as roughly four times a high-power Monk skill-damage packet, then receives the Monk long-road damage bonuses. It is eligible for Mountain Critical, Melee Power, Major Wound, Iron Breath sustain, class damage caps, and Mountain Break. Structural Debuff On a surviving target Iron Hand applies for 24 seconds: - damage reduction: -75, scaling toward -125; - dodgeroll: -50, scaling toward -90. Each new Iron Hand from the same Monk refreshes its own debuff instead of creating a runaway stack. See Also: adamant-hand-proficiency, mountain-forms, mountain-break, monk