Also known as: IRON-HAND-PROFICIENCY · IRONHANDPROF · IRON-HAND-PROF
Help: Iron Hand ProficiencyType
Automatic barehand proficiency.
Unlock
Monk level 15.
Description
Iron Hand is the Monk fork of the old barehand-proficiency idea: an ordinary
combat round can suddenly become one heavy, compact structural strike.
It requires empty hands or WEAPON_UNARMED fist weapons. There is no command to
type.
Proc Chance
The chance begins in the teens, gains level and Monk-remort scaling, and then
gains additional bonuses from Empty Hand Doctrine, Master of Chains, and Body
as Weapon. The final chance is capped at 55 percent.
Damage
Iron Hand is intentionally much heavier than a routine extra punch. Its base
packet is built as roughly four times a high-power Monk skill-damage packet,
then receives the Monk long-road damage bonuses. It is eligible for Mountain
Critical, Melee Power, Major Wound, Iron Breath sustain, class damage caps,
and Mountain Break.
Structural Debuff
On a surviving target Iron Hand applies for 24 seconds:
- damage reduction: -75, scaling toward -125;
- dodgeroll: -50, scaling toward -90.
Each new Iron Hand from the same Monk refreshes its own debuff instead of
creating a runaway stack.
See Also: adamant-hand-proficiency, mountain-forms,
mountain-break, monk