IRONPALM

reference

Also known as: IRON-PALM

Help: Iron Palm Type Active fist technique and primary combo opener. Unlock Monk level 1. Usage ironpalm [target] Description A short, brutal palm strike into the target's centerline. Iron Palm starts the Monk's primary damage chain. How It Works A successful Iron Palm leaves a source-owned setup for Rising Knee. The setup normally lasts 30 seconds. Rune of the Five Scars extends it to 40 seconds. A Flowing Hands opening from Palm Guard or Mountain's Answer adds damage to Iron Palm and extends the new Iron Palm setup by another 5 seconds. The setup belongs to the Monk who created it. Another Monk cannot consume it. Iron Palm is also eligible for Monk Melee Power, conventional Mountain Criticals, Major Wound, Iron Breath sustain, and the 200-remort Mountain Break. See Also: rising-knee, fivefold-path, flowing-hands, mountain-break, monk