JUDGMENT-ROUND

reference

Also known as: JUDGMENTROUND

OCCULTIST Class - [OCC] Skill - Level 25 You lock eyes with a foe, pronounce judgment, and send a single round to carry the sentence. The shot lands hard, may break the target's footing, and can fill their face with smoke, grit, and pain. Against those already marked by the Outer Dark, judgment bites deeper. Judgment Round is a control shot for Occultists who want more than raw damage. It is meant to disrupt a dangerous enemy, spoil their next exchange, and leave them open for cruel follow-up. <Syntax> judgment <target> <Requires> Occultist <Cost> Devotion 2, 1 round <Weapon> Must be wielding a loaded firearm <Target> One enemy <Effects> Fires a damaging judgment shot at the target. <Effects> Deals bonus damage if the victim bears Outer Dark mark. <Effects> May stagger the target, lowering dexterity and buckling their stance for a short time. <Effects> May gritblind the target, reducing hitroll and damroll briefly. <Effects> May trigger extra follow-up attacks if your system grants them. <Effects> Can follow with concealed neck and knee shots if the victim survives and remains in the room. <Limits> Fails if your firearm is empty. <Notes> A strong mid-fight control shot for slowing dangerous foes and pressing advantage.