Help: Kinetic OverloadName: Kinetic Overload
Classes: Headhunter
Position: Fighting
Level: 150 Headhunter Remorts
Syntax: overload <target>
Description:
Kinetic Overload is a high-end Headhunter remort skill that forces
your cybernetic frame past safe combat tolerances, converting stored
motion and internal power into a violent concussive discharge.
When triggered, your body surges with unstable kinetic force and
releases it point-blank into a single target. The initial blast hits
hard, and a skilled Headhunter may follow through with additional
impact strikes in the same exchange.
This is a brutal finishing technique for cyborg hunters who have
pushed deep enough into remort engineering to weaponize the strain
of their own combat chassis.
Usage:
Use overload <target>.
The skill attempts to lock onto a single enemy and unleash a violent
shockwave through your cybernetic frame.
Effects:
- Deals heavy single-target skill damage.
- May trigger additional follow-up attacks on the same victim.
- Uses your Headhunter combat scaling and extra attack chance.
- Produces strong cybernetic overload combat messaging.
- Best used when you want to hit hard and keep pressure on one foe.
Costs:
- Costs 150 movement each use.
Restrictions:
- Headhunter only.
- Requires 150 Headhunter remorts.
- Requires a valid combat target.
- Requires at least 150 movement to activate.
Failure:
If the overload fails, no damage is dealt, but the attempt still
burns energy and leaves you slowed by combat recovery.
Additional Information:
Kinetic Overload is built as a powerful single-target pressure skill,
not a room attack. Its strength comes from the initial shockwave plus
the chance to chain extra follow-up strikes into the same opponent.
Use it when you have the movement to spare and need to overwhelm a
target with raw cybernetic force.