Usage: makeuid variable id
* We have one mob giving a quest. This mob sets the targets id as a global on
* the player via the 'remote' command, like this:
eval quest_object %obj.id%
remote quest_object %actor.id%
* We then have another mob receiving the quest object, with the following trigger.
if !(%actor.varexists(quest_object)%)
return 0
halt
end
* now we know the player has a quest_object variable
makeuid obj %actor.quest_object%
say Have you brought me %obj.shortdesc%, %actor.name% ?
say You must bring it to me to complete your quest, you know.
Creates a new variable with the name given, whose contents shall be suitable
for referring to a character, object, or room whose id is provided.
Example: TSTAT 308