MAXLOADED

reference

Also known as: MAX-LOADED · ZEDIT-MAXLOADED · ZEDIT-MISTAKES

A mistake most new builders make is the misunderstanding of "Max allowed" on the mud. What it means by max allowed is simply if this many exists on the mud, do not load anymore. So if you want 1 shopkeeper. Set it to one. If you want 10 Kobolds set it to 10. The same goes for objects. In both cases never put a max of over 99. This is just a good practice and prevents 1000's of the same mobs or objects making a MUD look generic. Actual mob loading gets a little trickier. Because if you set it to 10 Kobolds in one room, then every time that zone resets another Kobold will be loaded until you have 10 within that one room. So you need to disperse them. You can do this by setting 5 different load mob commands in 5 different rooms. All with a max load of 10. The first time the zone resets. 5 Kobolds will be loaded in 5 different rooms. The second time another 5 Kobolds will be loaded into those same rooms. So now you would have 5 rooms with 2 Kobolds in each. Next zone reset - nothing changes unless some players come along and kills some Kobolds. An object in a players rent file does not count as in the game. See also:: DEPENDENT, ZEDIT-MENU, ZEDIT-ADVANCED