MEDIT-LEVEL

building

Also known as: MOB-STANDARDS · MOB-LIMITS · AUTOROLL · AUTOGENERATE · GENERATE · MEDIT-STANDARDS · MOB-BALANCE

(1) Level: [ #] (2) Auto Set Stats (based on level) The level of the monster, from 1 to 30. Instead of having to manually enter all the data below, you can simply enter the level and then select option 2 to autoroll all other fields so they will be calculated for you. This is a guideline for builders, not a set standard. Feel free to modify any of these values. Keep it reasonable. The level of the mob is used in the consider command, and when gaining experience. Here is our autoroll standard, entering mob level will calculate the following: GET_LEVEL(OLC_MOB(d)) = LIMIT(i, 1, 30); GET_BONUS(OLC_MOB(d)) = mob_lev*10; /* hit point bonus */ GET_HIT(OLC_MOB(d)) = mob_lev/5; /* number of hitpoint dice */ GET_MANA(OLC_MOB(d)) = mob_lev/5; /* size of hitpoint dice */ GET_HITROLL(OLC_MOB(d)) = mob_lev/3; /* hitroll 0-10 */ GET_DAMROLL(OLC_MOB(d)) = mob_lev/6; /* damroll 0-5 */ GET_AC(OLC_MOB(d)) = (100-(mob_lev*6)); /* AC 94 to -80 */ GET_NDD(OLC_MOB(d)) = MAX(1, mob_lev/6); /* number damage dice 1-5 */ GET_SDD(OLC_MOB(d)) = MAX(2, mob_lev/6); /* size of damage dice 2-5 */ GET_EXP(OLC_MOB(d)) = (mob_lev*mob_lev*100); GET_GOLD(OLC_MOB(d)) = (mob_lev*10); See also:: STANDARDS