Also known as: MONK-SUSTAIN · IRONBREATHSUSTAIN · IRON-BREATH-SUSTAIN
Help: Monk SustainDescription
The Monk's Bloodlust-like sustain is built around breath, impact, and staying
inside the fight rather than a rage meter.
How It Works
Once the Monk knows Centering Breath, real eligible fist damage can feed back
into HP and movement.
The base HP return begins at 3 percent of real damage dealt. Iron Breath adds
5 percentage points at 100 remorts. Class remorts add up to six more points;
Mountain Stance or Redirect adds more; Stillness in Ruin and The Mountain
Endures deepen the loop again. The HP leech percentage is hard-capped at
22 percent. Movement recovery uses that percentage plus five points.
Safety Caps
Recovery is capped per violence tick rather than once per hit. That matters
for Hundred Fists: twelve separate hands can contribute damage, but they
cannot each refill the Monk independently.
The HP budget begins near 3 percent of maximum HP per violence tick and can
rise into the low teens. The movement budget begins near 6 percent and can
rise above 20 percent late in the road.
The combat echo is [IRON BREATH] Hurt becomes breath and breath becomes
another strike.See Also: centering-breath, iron-breath, hundred-fists,
stillness-in-ruin, the-mountain-endures, monk