MONKSUSTAIN

reference

Also known as: MONK-SUSTAIN · IRONBREATHSUSTAIN · IRON-BREATH-SUSTAIN

Help: Monk Sustain Description The Monk's Bloodlust-like sustain is built around breath, impact, and staying inside the fight rather than a rage meter. How It Works Once the Monk knows Centering Breath, real eligible fist damage can feed back into HP and movement. The base HP return begins at 3 percent of real damage dealt. Iron Breath adds 5 percentage points at 100 remorts. Class remorts add up to six more points; Mountain Stance or Redirect adds more; Stillness in Ruin and The Mountain Endures deepen the loop again. The HP leech percentage is hard-capped at 22 percent. Movement recovery uses that percentage plus five points. Safety Caps Recovery is capped per violence tick rather than once per hit. That matters for Hundred Fists: twelve separate hands can contribute damage, but they cannot each refill the Monk independently. The HP budget begins near 3 percent of maximum HP per violence tick and can rise into the low teens. The movement budget begins near 6 percent and can rise above 20 percent late in the road. The combat echo is [IRON BREATH] Hurt becomes breath and breath becomes another strike. See Also: centering-breath, iron-breath, hundred-fists, stillness-in-ruin, the-mountain-endures, monk