Also known as: MOUNTAIN-FORMS · MOUNTAIN-ORDER-FORMS · MONKFORMS · MONK-FORMS · FORM-STRIKES
Help: Mountain Order Form StrikesType
Automatic barehand follow-through system.
Unlock
Begins when a Monk knows Iron Palm.
Description
The Mountain Order teaches that a normal exchange should never stay normal.
While fighting barehanded, routine melee rounds can automatically turn into a
named form strike without spending movement or adding another command delay.
Forms
The available table grows with the base techniques the current-level Monk
actually knows:
Stone-Splitting Palm - Iron Palm family, power 82.
Gatebreaker Knee - Rising Knee family, power 98.
Temple Bell - Bone Breaker family, power 116.
Falling Gate - Chain Fists family, power 138.
Mountain Hammer - Fivefold Path family, power 168.
The power values continue receiving late-road increases at 500, 900, 1500,
1750 and 2000 remorts.
Chance
The automatic chance begins around 24 percent, gains level and remort scaling,
and receives further bonuses from Empty Hand Doctrine, Ten Thousand
Repetitions, Body as Weapon and The Mountain Endures. The final chance is
capped at 75 percent per combat round.
At 900 remorts, Master of Chains can immediately flow a successful form into
one additional form. That second-form chance begins at 25 percent and grows
through Last Order Master, Body as Weapon and The Mountain Endures to a
50 percent cap.
Form strikes never consume Iron Palm/Rising Knee/Resonant Palm setups and do
not spend Pain Is a Teacher. They do use real Monk damage skill IDs, so Melee
Power, Mountain Critical, Major Wound, Iron Breath sustain, skill caps, and
Mountain Break can all apply.
See Also: iron-hand-proficiency, adamant-hand-proficiency,
master-of-chains, mountain-break, monk