MOUNTAINFORMS

reference

Also known as: MOUNTAIN-FORMS · MOUNTAIN-ORDER-FORMS · MONKFORMS · MONK-FORMS · FORM-STRIKES

Help: Mountain Order Form Strikes Type Automatic barehand follow-through system. Unlock Begins when a Monk knows Iron Palm. Description The Mountain Order teaches that a normal exchange should never stay normal. While fighting barehanded, routine melee rounds can automatically turn into a named form strike without spending movement or adding another command delay. Forms The available table grows with the base techniques the current-level Monk actually knows: Stone-Splitting Palm - Iron Palm family, power 82. Gatebreaker Knee - Rising Knee family, power 98. Temple Bell - Bone Breaker family, power 116. Falling Gate - Chain Fists family, power 138. Mountain Hammer - Fivefold Path family, power 168. The power values continue receiving late-road increases at 500, 900, 1500, 1750 and 2000 remorts. Chance The automatic chance begins around 24 percent, gains level and remort scaling, and receives further bonuses from Empty Hand Doctrine, Ten Thousand Repetitions, Body as Weapon and The Mountain Endures. The final chance is capped at 75 percent per combat round. At 900 remorts, Master of Chains can immediately flow a successful form into one additional form. That second-form chance begins at 25 percent and grows through Last Order Master, Body as Weapon and The Mountain Endures to a 50 percent cap. Form strikes never consume Iron Palm/Rising Knee/Resonant Palm setups and do not spend Pain Is a Teacher. They do use real Monk damage skill IDs, so Melee Power, Mountain Critical, Major Wound, Iron Breath sustain, skill caps, and Mountain Break can all apply. See Also: iron-hand-proficiency, adamant-hand-proficiency, master-of-chains, mountain-break, monk