NANOSWARM

skills

Also known as: NANO-SWARM · NANOMITE-SWARM

Help: Nanoswarm Name: Nanomite Swarm Classes: Cyborg Level 40 Position: In or to start Combat Syntax: use 'nanoswarm' <target> Description: Nano Swarm is an advanced combat skill exclusive to Cyborgs, enabling them to deploy a swarm of nanobots to attack a designated target. These nanobots deliver rapid and relentless micro-attacks, causing substantial damage over time and potentially inflicting status effects on the victim. Usage: To unleash the Nano Swarm, the Cyborg must focus on a specific target within combat. Upon activation, the nanobots will swarm the target, dealing continuous damage and draining the Cyborg's energy reserves. The swarm remains active for a limited duration or until the target is defeated. Effects: Damage: Nano Swarm has a base damage and gets better with remorting. Status Effect: 20% chance to blind the target for a short duration. Status Effect: Further status affects may propagate after a few remorts. Energy Cost: Consumes 20 move points per attack cycle. Duration: The swarm persists for 10 event cycles or until the target is defeated. Details: Target Requirement: The skill can only be used on enemies and not on oneself. Energy Management: Ensure sufficient move points to maintain the swarm's activity. Room Restrictions: Cannot be used in rooms flagged as peaceful. Cooldown: The skill has a brief cooldown period after use. Additional Information: The Nano Swarm skill is a formidable asset for Cyborgs, combining high damage output with the chance to impair the enemy's vision. This makes it an essential tool in both solo and group combat scenarios. Cyborgs should strategically deploy the swarm to maximize its effectiveness, ensuring they have enough energy to sustain its relentless assault on the target.