Ninja

reference
Help: Ninja Prestige Class Ninja is a shadow-combat prestige class built around decoys, evasion, concealed weapons, disabling strikes, sudden execution pressure, and making an enemy commit to the wrong target at the wrong time. Role Ninjas combine Ghost Step, Utsusemi / Shadow Legion, Kage Bunshin, smoke and deflection, concealed shuriken, fast martial attacks, and execution techniques such as Neckbreak and Cutthroat. The modern Shadow Road keeps improving through 2000 class remorts. Class Skills Level 1: Sneak, Strike, Backstab, Conceal, Unconceal, Garrote, Ghost Step, Dual Wield Level 2: Pick Lock Level 5: Hide, Spinkick, Smoke Powder, Knifeplay Level 6: Track, Stun Level 8: Feign Level 10: Swordplay Level 15: Sabotage, Circle Level 18: Suicide Roll Level 20: Groin Rip, Utsusemi, Crippling Blow Level 25: Advanced Swordplay, Advanced Knifeplay, Rune, Shinobi Level 26: Cutthroat Level 27: Legsweep Level 30: Grapple Level 35: Trick Attack, Dragon Kick, Tiger Punch Level 40: Neckbreak Level 45: Dark Strike, Shuriken Throw Level 50: Silent Storm Flurry, Knife Mastery, Sword Mastery Early Remort Systems 100: Ghost Step+, Shadow Legion, Double Garrote 200: Dark Fury and Deadlier Storm Flurry 300: Kage Bunshin Mastery and another Utsusemi decoy 400: Nightshade Veil 750: Rift Assault / advanced Utsusemi pressure The Five Shadow Doctrines These are now real 0-20 trainable disciplines. Unlocking the remort milestone turns the doctrine on, but continued use of the related Ninja techniques trains it toward level 20. Mastery gives a real capstone benefit. 500: Black Lotus Doctrine Trains through the broad Ninja offensive kit and improves killing power. 600: Smoke Deflection Trains when Smoke Deflection actually fires. Mastery improves the late defensive package, including Deflection, Ghost Step and Utsusemi support. 700: Silent Storm Doctrine Trains through fast strikes, kicks and flurry techniques. It improves speed-oriented offense, accuracy, efficiency and Silent Storm Flurry. 800: Shadow Arsenal Trains through concealed-weapon and assassination techniques. It improves that family and strengthens Kage Bunshin; mastery grants another shadow charge. 900: Nightfall Execution Trains through execution-oriented attacks. It increases pressure against wounded targets and turns Neckbreak into the signature late Ninja finisher. Late Shadow Road 1000: Ghost Court 1250: Thousand Shadows 1500: Empty Footfall 1750: Vanishing Point 2000: Shadow Without Name The character remains a Ninja at 2000 and may continue remorting. Long-Road Themes - Signature Ninja attacks keep gaining damage and accuracy instead of flattening after the old road. - The 1200-2000 band is now a true endgame progression road, with much stronger HP, dodge, damage reduction, armor and recovery growth. - Utsusemi becomes a defining late defense. A level-50 Ninja reaches roughly 22 decoys at 1250, 24 at 1500, 26 at 1750 and 29 at 2000. - Shadow Legion clone refund reaches roughly 30 percent at 2000. - Rift Assault rises to roughly 40 percent at 1250, 50 percent at 1500, 60 percent at 1750 and 70 percent at 2000. - Ghost Step reaches roughly 33 percent at 1250, 37 percent at 1500, 41 percent at 1750 and 45 percent at 2000. - Smoke Deflection can reach about 40 percent trigger chance and 80 percent reduction at 2000. - Kage Bunshin's late damage ceiling now reaches 3,000,000 at 2000. - Nightfall Execution gives Ninja a true high-remort finishing strike: Neckbreak becomes dramatically stronger once a target falls below half HP. Class Legacy At 300 matching remorts, Ninja can purchase Rune of the Black Afterimage. That remains the Ninja Class Legacy rune. See Also: ninja-remorts, black-lotus-doctrine, smoke-deflection, silent-storm-doctrine, shadow-arsenal, nightfall-execution, ghost-step, utsusemi, shadow-legion, kage-bunshin, black-afterimage Class Skills and Spells (Levels 1-50) The following are assigned by class.c at their minimum class levels. Level 1: Backstab Level 1: Conceal Level 1: Dual Wield Level 1: Garrote Level 1: Ghost Step Level 1: Honed Senses Level 1: Sneak Level 1: Strike Level 1: Unconceal Level 2: Pick Lock Level 5: Hide Level 5: Knifeplay Level 5: Smoke Powder Level 5: Spin Kick Level 6: Stun Level 6: Track Level 8: Feign Death Level 10: Swordplay Level 15: Circle Level 15: Sabotage Level 18: Suicide Roll Level 20: Crippling Blow Level 20: Groin Rip Level 20: Shadow Clone Level 25: Advanced Knifeplay Level 25: Advanced Swordplay Level 25: Rune Level 25: Shinobi Level 26: Cutthroat Level 27: Legsweep Level 30: Grapple Level 35: Dragon Kick Level 35: Tiger Punch Level 35: Trick Attack Level 40: Neckbreak Level 45: Dark Strike Level 45: Shuriken Throw Level 50: Knife Mastery Level 50: Shoot Level 50: Silent Storm Flurry Level 50: Sword Mastery Class-remort abilities and class legacy runes are separate from this list. See Also: skills, practice, remortskills, classlegacy