NINJA-REMORTS

reference

Also known as: NINJAREMORTS · NIN-REMORTS · NINREMORTS

Help: Ninja Remorts Overview Ninja class remorts improve the class's statistics, shadow defenses, clone systems, accuracy, movement efficiency and named combat skills. They are separate from total remorts. The historical Ninja road remains intact through the early milestones. From 500 onward the five Shadow Doctrines can be trained from level 0 through level 20, and from roughly 1200 through 2000 the class receives a much stronger late-game tank, Utsusemi and damage road. Skill and Milestone Unlocks 100: Ghost Step+ / Shadow Legion / Double Garrote 200: Dark Fury / Deadlier Storm Flurry 300: Kage Bunshin Mastery 400: Nightshade Veil 500: Black Lotus Doctrine 600: Smoke Deflection 700: Silent Storm Doctrine 750: Rift Assault pressure 800: Shadow Arsenal 900: Nightfall Execution 1000: Ghost Court 1250: Thousand Shadows 1500: Empty Footfall 1750: Vanishing Point 2000: Shadow Without Name Doctrine Training The five doctrine entries are not placeholders. Their displayed skill levels matter. Related Ninja actions train them toward level 20, and their trained levels feed back into the mechanics they represent. 1200-2000 Stat Growth The late road is deliberately much stronger than the older quiet second- thousand table. Across roughly 1200-2000 it adds substantial HP, dodge, damage reduction, armor and hit recovery on top of the earlier Ninja road. The late package contributes roughly 81,000 HP, +82 dodge, +82 flat damage reduction, -660 AC and +80 hit recovery across that band, before the character's other class, equipment and affect bonuses. Titles Ninja receives a path title every 25 class remorts from 50 through 2000, ending at Shadow Without Name. See Also: ninja, black-lotus-doctrine, smoke-deflection, silent-storm-doctrine, shadow-arsenal, nightfall-execution, shadow-without-name, black-afterimage