NOP

reference

Also known as: NO-OPERATION · NON-OPERATION · TRIG-EXPERIENCE · %ACTOR.EXP% · ACTOR.EXP · TRIG-GOLD · ACTOR.GOLD · %ACTOR.GOLD% · %NOP% · %POSITION% · %POS% · %ACTOR.POS% · ACTOR.POS · TRIGEDIT-NOP

Almost a no-operation. Certain variable/subfield combinations for characters change some attribute about the character. nop allows those changes to be used legally on lines that do not need to process the result. * this returns the amount of gold on the actor %echo% %actor.name% has %actor.gold% gold coins. * this will award the actor with 10 gold nop %actor.gold(10)% * this takes away 10 experience nop %actor.exp(-10)% * or you can use a defined variable set number %random.40% nop %actor.exp(%number%)% * Experience can be modified up to 1000 Xp. Can also be used to turn flags on or off: nop %actor.is_killer(on)% nop %actor.is_thief(off)% Player positions including sleeping, resting, sitting, fighting, and standing can be set by: nop %self.pos(sleeping)% nop %actor.pos(sitting)% Examples: TSTAT 1399, 20997 See also:: MEDIT-POSITIONS