6) Extra flags : NOBITS
1) GLOW Item is glowing (cosmetic).
2) HUM Item is humming (cosmetic).
3) NORENT Item cannot be rented.
4) NODONATE Item cannot be donated.
5) NOINVIS Item cannot be made invisible.
6) INVISIBLE Item is invisible.
7) MAGIC Item has a magical aura and cannot be enchanted.
8) NODROP Item is cursed and cannot be removed or dropped.
9) BLESS Item is blessed (cosmetic).
10) ANTI_GOOD Item cannot be used by good-aligned characters.
11) ANTI_EVIL Item cannot be used by evil-aligned characters.
12) ANTI_NEUTRAL Item cannot be used by neutral align characters.
13) ANTI_MAGIC_USER Item cannot be used by the Mage class.
14) ANTI_CLERIC Item cannot be used by the Cleric class.
15) ANTI_THIEF Item cannot be used by the Thief class.
16) ANTI_BARBARIAN Item cannot be used by the Barbarian class.
17) NOSELL Shopkeepers will not buy or sell the item.
18) QUEST_ITEM Shopkeepers will only accept questpoints for this item.
Always try to promote role-playing. The last thing you should do is have
Thieves running around wearing dangly bracelets making noise, Clerics and Mages
wearing large suits of armor and Barbarians wearing delicate clothing. None of
that makes sense! So, use your head a little while creating equipment. If the
equipment gives addition hitpoints then it should probably be made of metal and
should be geared for Barbarian types. We do not need Mages out there with bonus
hitpoints on all their eq.
Class and Race restrictions are very important. Be sure to know what your
MUD uses for both and build for them. For example, a Minotaur would not wear
a regular helmet on his head. Minotaurs take pride in their horns, so their
horns must be showing. Minotaurs also have hooves for feet. It would be tough
for most to wear regular boots. Use some common sense when creating your
equipment. Think about each object you create. Think about who you are creating
it for.