Also known as: OBJECT-TYPES · OBJ-TYPES · OBJ-WEAPONS · TRASH · FURNITURE · COUCH · CHAIRS · SEAT
5) Type : UNDEFINED
This specifies what type an object is defined as and controls the meanings
of value0 through value4 (option C). The Type Flag must be one of the following:
0 UNDEFINED Do not set.
1 LIGHT Item is a light source.
2 SCROLL Item is a magical scroll.
3 WAND Item is a magical wand.
4 STAFF Item is a magical staff.
5 WEAPON Must be piercing to backstab.
6 FURNITURE Item may be sat on.
7 FREE Do not set.
8 TREASURE Item is treasure other than gold coins (i.e. gems)
9 ARMOR Item is armor. Set AC in values, HELP OEDIT-VALUES.
10 POTION Item is a magical potion.
11 WORN Item is worn, but not armor.
12 OTHER Miscellaneous object with no special properties.
13 TRASH Trash is not bought by shopkeepers.
14 FREE2 Do not set.
15 CONTAINER Item is a container. Be creative, make robes with pockets, etc.
16 NOTE Item is a note HELP OBJ-NOTE for more info.
17 LIQ CONTAINER Item is a drink container. Do not include liquid type in s-desc.
18 KEY Item is a key.
19 FOOD Item is food.
20 MONEY Value set in the C) Applies. Cost not used. Max 1000 coins.
21 PEN Item is a pen.
22 BOAT Item is a boat; allows you to traverse water (noswim).
23 FOUNTAIN Item is a fountain. Set Values to -1 to make it unlimited.
Good items should be very rare, and hard to get. Lousy items should require
much less effort. Give the most powerful items actually to a mob; Thieves and
Mages can often steal stuff on the ground without even bothering with the mob.
Useless objects that can be easily obtained (on easy mobs or just sitting in
the room) should be truly useless! Do not leave equipment that is actually
beneficial lying around. This may sound obvious, but it has been done.
Also consider creating objects that are harmful to the owner. Objects that
lower certain stats, saving throws, or confer weaknesses make the game more
interesting. Remember that a lot of small items make an area more interesting
than a few incredibly powerful items, for the most part. Do not limit yourself
to only armor and weapons. A giant untakeable monolith, and other strange and
odd items can add a lot of atmosphere to an area. They can also be used to
distract players. Most of the useless items are often best as trash, but can
be worn, and do not be afraid of using strange wear flags. After all, who is
to say that boat you just created can not actually be a ring of water walking?
All that would be needed for that is to have a boat with a finger wear position
set.
You can and should add depth and interest to your area by creating objects
that do not have any game value. These can be rocks, candlesticks, toys,
clothing, or anything else you can think of. This makes the truly useful
objects more challenging to find, and it provides good props for people who
enjoy role-playing. Useless objects are typically type trash.