Also known as: OBJECT-VALUES · VALUES · OBJ-VALUES
C) Values : 0 0 0 0
The meaning of an object's four values (value 0 through value 3) varies
depending on the Type Flag of the object. A table listing these values is
included below. These values are very simple and you do not have to use the
values below to understand them. When you select C You will be sent to a
different menu depending on the object type.
LIGHT
value 0: unused
value 1: unused
value 2: Capacity of light in hours.
0: Burned out light.
-1: Eternal light source.
value 3: unused
SCROLL
value 0: Level at which scroll's spells are sling.
value 1: Spell number 1
value 2: Spell number 2 HELP SPELLS
value 3: Spell number 3
If less than 3 spells are desired, set unused values to -1.
WAND
value 0: Level at which wand's spell is sling.
value 1: Charge capacity of wand (>= 1)
value 2: Current number of charges remaining
value 3: Spell number HELP SPELLS
STAFF
value 0: Level at which staff's spell is sling.
value 1: Charge capacity of staff (>= 1)
value 2: Current number of charges remaining
value 3: Spell number HELP SPELLS
WEAPON
value 0: Modifier to Hitroll
value 1: Number of damage dice
value 2: Size of damage dice
value 3: Enter weapon type:
0) hit 1) sting
2) whip 3) slash
4) bite 5) bludgeon
6) crush 7) pound
8) claw 9) maul
10) thrash 11) pierce
12) blast 13) punch
14) stab
FURNITURE
value 0: Number of people that can sit on this object.
FREE - Not used.
TREASURE - No values currently used.
ARMOR
value 0: AC-apply of the armor. Note that the effective change to AC is
this value times a multiplier based on where the armor is worn (Body X3,
Head and Legs X2). Positive values enhance AC; negative values hurt AC
(cursed armor for example).
armor should be consistent with its description, meaning an item such as a
cloth shirt is not expected to be good armor, therefore it should not be.
Similarly, a tempered meteoric steel breastplate sounds rather impressive and
should be.
POTION
value 0: Level at which the potion's spells are sling.
value 1: Spell number 1
value 2: Spell number 2 HELP SPELLS
value 3: Spell number 3
If less than 3 spells are desired, set unused values to -1.
WORN - No values currently used.
OTHER - No values currently used.
TRASH - No values currently used.
FREE2 - Not used.
CONTAINER
value 0: Capacity (max containable weight) of container. -1 for unlimited.
value 1: Container flag bitvector
1) CLOSEABLE Container can be closed and locked.
2) PICKPROOF Lock on container cannot be picked.
3) CLOSED Container is closed when created.
4) LOCKED Container is locked when created.
value 2: The vnum of the key object that opens this container.
-1 if it has no key.
value 3: Reserved for internal use -- always set as 0.
NOTE - No values currently used.
KEY - No values currently used.
FOOD
value 0: The number of hours of hunger satisfied by this food.
value 1: unused
value 2: unused
value 3: Non-zero if the food is poisoned, 0 otherwise.
MONEY CREDITS
value 0: The number of credits in the pile.
PEN - No values currently used.
BOAT - No values currently used.
DRINKCON
FOUNTAIN
HELP FOUNTAIN