OEDIT-WEAR-FLAGS

building

Also known as: WEAR-FLAGS · WIELD-FLAG · WEAR-FLAG

7) Wear flags : TAKE 1) TAKE Item can be taken (picked up off the ground) (DEFAULT). 2) FINGER Item can be worn on the fingers. (2 positions) 3) NECK Item can be worn around the neck. (2 positions) 4) BODY Item can be worn on the body, (AC multiplier = 3).* 5) HEAD Item can be worn on the head, (AC multiplier = 2).* 6) LEGS Item can be worn on the legs, (AC multiplier = 2).* 7) FEET Item can be worn on the feet. 8) HANDS Item can be worn on the hands. 9) ARMS Item can be worn on the arms. 10) SHIELD Item can be used as a shield. 11) ABOUT Item can be worn about the body. 12) WAIST Item can be worn around the waist. 13) WRIST Item can be worn around the wrist. (2 positions) 14) WIELD Item can be wielded; e.g. weapons. 15) HOLD Item can be held (the "hold" command). Wear position of body will cause the object to actually affect the players armor class by AC of object times 3. Head and Legs are times 2. If you plan to have an object that is not to be taken, you can either remove the take flag on it, or give it a large weight (50 max). This way, players will not be able to take it. By giving it a large weight this causes the code to say it is too heavy for you instead of "You can't take that". Good for statues, and funny when you see players dropping all their stuff and stripping naked to get the things. Objects without take flags do not require a weight, cost, cost/day, applies, min level, and perm affects. Note that the TAKE bit controls whether or not an item can be picked up using the get or take command, whereas the HOLD bit controls if the object can be worn using the hold command. The wear flags determine how you can handle the object. Default is TAKE, but to wear armor etc. you need to give it a wear location. Note, however, that items without the TAKE cannot be picked up. Objects such as fountains or statues should have the take flag removed. Make sure every object has an extra description, and that they are balanced, both by stats, and by wear positions. To do this I would recommend that every zone has at least a complete set of equipment. This prevents the typical MUD where they have 200 weapons, and 10 that can be worn on the wrist.