Also known as: IMMORTAL-COLORS · GOD-COLORS · OLC-COLORS
While in OLC, color is handled through the '@*' codes, but must be manually
converted to a tab through the following means:
> @*RRed@*n
> /t
(All @*'s toggled into Tabs)
> /s
> /q
Usage: @[xRGB]
x = [f:foreground or b:background]
RGB = is red, green, blue
Examples:
@[f500]@*[f500] = foreground full Red
@[f513]@*[f513] - Foreground color of Red-5, Green-1, and Blue-3
@[b315]@*[b315] - Background color of Red-3, Green-1, and Blue-5
All 256 Color combinations can be seen by "show colour".
Advanced Examples:
@(HELP CLASS@) = A basic MXP link for HELP CLASS
@[U9814/Rook] = Creates a rook icon, or display the word Rook if the player's
client doesn't have that functionality
@<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/">
= Would play ouch.wav on an MXP/MSP capable client.
@<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND>
= Sends an expandable pop-up menu, complete with mouse-over tool tip on an MXP capable client.
See also:: @*, ANSI, PROMPT, TOGGLE, SHOW-COLOUR