OLC-COLOR

building

Also known as: IMMORTAL-COLORS · GOD-COLORS · OLC-COLORS

While in OLC, color is handled through the '@*' codes, but must be manually converted to a tab through the following means: > @*RRed@*n > /t (All @*'s toggled into Tabs) > /s > /q Usage: @[xRGB] x = [f:foreground or b:background] RGB = is red, green, blue Examples: @[f500]@*[f500] = foreground full Red @[f513]@*[f513] - Foreground color of Red-5, Green-1, and Blue-3 @[b315]@*[b315] - Background color of Red-3, Green-1, and Blue-5 All 256 Color combinations can be seen by "show colour". Advanced Examples: @(HELP CLASS@) = A basic MXP link for HELP CLASS @[U9814/Rook] = Creates a rook icon, or display the word Rook if the player's client doesn't have that functionality @<SOUND FName="ouch.wav" V=50 L=2 P=80 T="combat" U="www.yourMUD.com/sounds/"> = Would play ouch.wav on an MXP/MSP capable client. @<send "command1|command2|command3" hint="click to see menu|Item 1|Item 2|Item 2">this is a menu link@</SEND> = Sends an expandable pop-up menu, complete with mouse-over tool tip on an MXP capable client. See also:: @*, ANSI, PROMPT, TOGGLE, SHOW-COLOUR