Ports and Implant ModulesOverview
Porting allows certain implants to accept special modules.
When a module is seated into a valid port, that module grants a
bonus based on its family. These bonuses come from the module
itself, not from the place it was found.
An implant may already have ports built into it, or a skilled
surgeon may be able to cut a new port into the housing for a
price.
What can be ported?
Only implants with valid ports may hold modules.
This usually means one of the following:
1) The implant was created with ports already on it
2) The implant was made port-ready by design
3) A new port was cut into it by the surgeon
Ordinary gear does not take modules. Modules are for implants.
Shapes and matching
Every port has a shape, and every module has a shape.
A module must match the shape of the open port it is being
placed into.
Common port shapes include:
roundspikeeye
Rare port shapes include:
fangstarany is a universal port shape found on special implants.
It is not normally cut to order by the surgeon.
Families and bonuses
Each module belongs to a family. Each family grants a different
kind of bonus when seated into implant hardware.
Common examples include:
ash - damroll
void - spellpower
root - hit regen
blood - hit points
sun - hitroll
moon - damage reduction
storm - dodgeroll
bone - armor class
Rare examples can include:
fire - melee power
steel - major wound
Different implants may benefit more from different families.
Where to get port work
The implant surgeon works in Tek Angeles, next to the implant
doctor.
Use:
buy list
to review the services offered there.
Using installed slot keywords
For implant work, you may either name the implant itself or name
the installed implant location directly.
Examples of valid slot keywords include:
back, chest, skull, jawleftarm, rightarmleftwrist, rightwristlefteye, righteyeleftshoulder, rightshoulder
This means you can refer to an implant by name, or by the place
it is currently installed.
How to inspect an implant
Use:
buy portinfo <implant>
You may also use an installed slot keyword instead of an implant
name, such as:
buy portinfo leftarm
This will show:
- how many ports the implant has
- what shapes those ports are
- what modules are currently seated
- what bonuses the implant is gaining from those modules
How to seat a module
Use:
buy port <module> <implant> [slot]
This seats a module into a matching open port on the implant.
If you do not name a slot, the first valid open port is used.
The implant argument may be either the implant's name or an
installed slot keyword.
Example:
buy port ember leftarm 1How to remove a module
Use:
buy unport <implant> <slot>
This removes the module from a filled port and returns it to you.
The implant argument may be either the implant's name or an
installed slot keyword.
How to add a port
Use:
buy addport <implant> <shape>
This asks the surgeon to cut a new port into the implant.
The first argument may be:
1) the implant's name
2) an installed slot keyword such as
leftarm, skull, or rightwrist
Examples:
buy addport cortex eyebuy addport leftarm spike
Adding a port is expensive, and the cost rises as more ports are
added to the same implant.
New ports begin at a minimum of 5,000,000 credits.
any is not normally cut to order. Not all shapes are always
available for purchase, and not all implants are suitable for
such work.
Important notes
- A module must match the port shape
- Some implants begin with valuable universal ports
- Rare shapes are harder to obtain
- More ports on the same implant cost far more
- Porting and unporting are specialized services
- You may name an installed slot instead of the implant itself
- Choose module families carefully for your build
Example flow1) Find a port-ready implant
2) Inspect it with buy portinfo <implant>3) Obtain a module with a matching shape
4) Use buy port <module> <implant>5) Review the result with
buy portinfo <implant>