%PURGE%

triggers

Also known as: OPURGE · MPURGE · WPURGE

%purge% <victim> Purge removes objects or mobs from the game. If no argument is given, then all objects and mobs in the room will be removed. If there is an argument, only that mob or object will be purged. Players can not be purged. Examples: %purge% %self% %purge% %actor.inventory(1300)% %purge% %actor.eq(hold)% When purging objects make sure the object exists. If it does not the room will be purged: if %actor.inventory(700)% %purge% %actor.inventory(700)% end Always purge at the end of a trigger. If you purge a mob/obj at the beginning you can no longer access that mob/obj variables. Example: TSTAT 1375, 6300 See also:: POSITIONS