%purge% <victim>
Purge removes objects or mobs from the game. If no argument is given, then
all objects and mobs in the room will be removed. If there is an argument,
only that mob or object will be purged. Players can not be purged.
Examples:
%purge% %self%
%purge% %actor.inventory(1300)%
%purge% %actor.eq(hold)%
When purging objects make sure the object exists. If it does not the room will
be purged:
if %actor.inventory(700)%
%purge% %actor.inventory(700)%
end
Always purge at the end of a trigger. If you purge a mob/obj at the beginning
you can no longer access that mob/obj variables.
Example: TSTAT 1375, 6300
See also:: POSITIONS