REDIRECT

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Help: Redirect Type Permanent Monk stance. Toggle with the same command. Unlock Monk level 15. Usage redirect Description The yielding Mountain Order stance. Redirect is built around movement, offensive pressure, firearm reading, and counters rather than simply standing behind the rooted defense of Mountain Stance. Starting Package Before remort scaling or Class Legacy: +200 damage reduction +250 dodgeroll +4 one-hit +150 damroll -15 combat speed +150 Melee Power +200 Major Wound +18 Critical The stance scales heavily with Monk remorts. One-hit becomes +5 at 500. Counter Current adds dodge and Critical; Mountain Without Walls adds dodge, DR, and Melee Power; Turning Hand adds still more dodge/Critical; Last Mountain adds DR, Melee Power, and Major Wound. Empty Gate Damage Control Redirect has its own percentage-defense identity. It begins with 15 percent steady normal-damage reduction and scales through Counter Current, Waste Walker Discipline, Stillness in Ruin, Mountain Without Walls, Bullet Time, Body as Weapon, Turning Hand, and Last Mountain toward a 40 percent cap. Against a landed ordinary direct attack, Redirect can also trigger [EMPTY GATE]. Its chance begins near 15 percent and can reach 35 percent. When it fires, another 50-60 percent of the damage still remaining after Redirect's steady protection is bled past the Monk instead of received squarely. Spells and gunfire keep using the Monk's Evasion/Deflecting Hand/Bullet Time lanes rather than this extra glancing check. TRUE/bypass damage keeps its normal bypass behavior. Redirect and Mountain Stance cannot remain active together. Redirect is also the required stance for Mountain's Answer and gives bonuses to Evasion, Deflecting Hand, Bullet Time, and Iron Breath sustain. See Also: mountain-answer, mountain-stance, counter-current, turning-hand, monk