B) Extra descriptions menu
When choosing this option you will be sent to the menu explained under
HELP EXTRA. This menu is used for both rooms and objects.
If you have a lot to say try to use extended descriptions and/or objects
to increase the amount of description in the room without bloating the room
description too much. For doors, exits, and so forth, try to include an extra
description of the door (for example, one for "door wooden"). For extra
descriptions, try to make one for each thing that you think a player would look
at in the room description or in other extra descriptions. If there is one
word that could mean two or more things, include them all if you like, or
direct the player to another description for such.
Any noun in the room description that cannot be adequately described, but
is hinted to play some sort of role should either outright exist as an object
or have an extra description in the room representing it. This goes even if
the idea of the object being of use is a mere smokescreen. Use extra
descriptions extensively, to flesh out a room, exits, and objects. Hide info,
hints, tips and tricks in them.
Of course all rooms have a description. But very few ever have extra
descriptions. For example, there might be something mentioned in the room
description but when you type "look <<at what was described>>" it says "You do
not see that here." If you mention a painting then a player who takes the
time to type look painting should see something, it does not have to be
anything spectacular, just a simple painting of a lake and open field etc.
This is a very important part of building. How would you otherwise convey
the feeling you have about an area, if you do not put it in writing. People
cannot read your mind. In the interest of yourselves, the players who are
going to play your area (and to make the staff here proud :P), use those extra
descriptions.
See also:: EXTRA