REDIT-SECTOR-TYPE

building

Also known as: SECTORS · SECTOR-TYPE · TERRAIN-TYPE · FIELDS · FORESTS · REDIT-SECTOR-FLAGS · SCUBA · UNDERWATER

4) Sector type : Inside This defines movement point, light, and boat requirements. The following terrains may be selected (only one): Movement Points 1) Inside Indoors (no light required) 1 2) City The streets of a city. 1 3) Field An open field. 2 4) Forest A dense forest. 3 5) Hills Low foothills. 4 6) Mountains Steep mountain regions. 6 7) Water (Swim) Water (swimmable). 4 8) Water (No Swim) Unswimmable water. Boat required. 1 9) In Flight Wheee! Requires AFF_FLYING. 1 10) Underwater Underwater requires AFF_SCUBA. 5