RUNNINGMAN

reference

Also known as: RUNNING-MAN · ICS · RUNNINGMANGAME · RUNNINGMAN-CHAMPION

*** THE RUNNING MAN - READ BEFORE ENTERING *** The Running Man is a deadly 25-minute solo competition in Zone 775. The cameras are watching, and the ICS Network learns how you fight. A minimum of about 200 remorts is recommended, not required. *** HOW TO ACTUALLY COMPLETE THE SHOW *** DO NOT JUST KILL MOBS AND WALK TO THE LAST ROOM! 1. Find an ICS Casting Hatch in the world and type enter. 2. Defeat the ICS Combat Evaluator in room 77501, take its clearance key, and open the gate into the arena. 3. Defeat the five named stalkers: Subzero, Buzzsaw, Dynamo, Fireball, and Captain Freedom. 4. Defeat the four retaliation hunters they unleash, and the final ICS Network Executioner. 5. KILL EVERY LIVING NPC IN ZONE 775. This includes ordinary guards, named enemies, roaming mobs, and optional ambush hunters. runningman status must report ZERO living arena NPCs. 6. Complete ALL THREE broadcast sabotages using the command below while standing in each of the specified rooms. 7. Reach 77599 - Killian's Broadcast Throne before time runs out. 8. Type runningman finish to certify victory and trigger rewards. *** THREE REQUIRED SABOTAGES - EXACT COMMANDS *** These are NOT automatic when you enter a room! ROOM 77591 - NETWORK TACTICAL ANALYSIS Type: runningman sabotage Corrupt the network's contestant intelligence archive. ROOM 77594 - THE BROADCAST SWITCHBOARD Type: runningman sabotage Disable the network's master signal routing. ROOM 77595 - RESISTANCE OVERRIDE BOOTH Type: runningman sabotage Transmit the uncensored footage to the audience. *** FINAL ROOM - DO NOT FORGET THIS COMMAND *** ROOM 77599: runningman finish Check runningman status first: 10/10 required kills, 3/3 sabotages, and 0 living NPCs in the entire zone. runningman verify checks eligibility. Merely entering the throne room does NOT finish the show. Entrance and Timer Up to four ICS Casting Hatches may appear in eligible public areas. Listen for NPC gossip to find one. Type enter at a hatch. Only one contestant can run at a time. The arena seals on admission. Death or expiration ends the attempt. The arena reopens after an empty reset. Rules and Resource Pressure - Each successful room movement consumes up to 500 mana and 500 movement. Movement still works even when either reaches zero. - Natural regeneration is restricted; designated between-stage recovery areas may allow it. Active healing and gear procs remain usable. - Ordinary fleeing may work against regular security mobs, but escaping a named stalker or boss fails and costs 750 mana and 750 move. - Recall and warp are blocked. The 25-minute deadline keeps running. - The initial solo evaluator helps ICS adjust later encounters. - Optional ambushes may yield crafting materials. Status and Diagnostics runningman status - Remaining time, kills, and completion objectives. runningman diag - Combat/evaluator diagnostics, when available. runningman - Records, ICS Credits, and championship standings. Rewards and Championship A verified finish can grant a completion-exclusive equipment prize, gold, and permanent ICS Credits, with speed bonuses. The ICS shop offers separate shop-exclusive equipment. Use the in-game runningman commands to review redemption and shopping options. The [RUNNING MAN] title belongs to the fastest qualifying verified finisher within the rolling seven-day championship window. All-time records are retained separately. The reigning champion's ICS Second Chance can negate one otherwise-lethal hit once every 30 minutes. Announcements Killian's normal commentary stays inside the arena. A verified finish is announced globally with the contestant's time and championship result. *** 10 KILLS, 3 SABOTAGES, 0 LIVING NPCs, THEN FINISH! *** See Also: runningman, dungeon, remort, equipment, VIEWRUNNING