SEDIT-KEEPER

building
0) Keeper : -1 None Virtual number of the shopkeeper mobile, and its name. Shopkeepers should be hard (if even possible) to kill. They should always be NO_SUMMON, NO_BLIND, NO_CHARM, NO_SLEEP. Shopkeepers do not _have_ to buy anything. Or sell anything... On another note, you can have two mobiles that look the same, but one is a shopkeeper and the other is not. Shop keeping has some tricks to it as well. You can make the shopkeeper wander, so players have to track it down to get the object they need for the quest. This can be a key he sells, where the key is disguised as something else like a ticket. Shopkeepers could just be created so that they refuse to trade with any player characters. The players will then wonder why the shopkeeper exists. Perhaps giving him a jewel will make him friendlier. In this way, an area can be made infinitely more exciting by making some triggers. The possibilities are endless.