building7) Keeper no item : %s Sorry, I do not stock that item.
The message given to a player if he tries to buy an item that the
shopkeeper does not have in his inventory.
8) Player no item : %s You do not seem to have that.
The message given to a player if he tries to sell an item that the
player does not have in his inventory.
9) Keeper no cash : %s I can not afford that!
The message given to a player if he tries to sell an item to a shop,
but the shopkeeper does not have enough money to buy it.
A) Player no cash : %s You are too poor!
The message given to a player if he tries to buy an item from a
shop but does not have enough money.
B) Keeper no buy : %s I do not trade in such items.
The message given to a player if he tries to sell an item that the
shopkeeper does not want to buy (controlled by the Buy Types and Buy
Name lists.)
C) Buy success : %s That will be %d coins, thanks.
The message given to a player when he successfully buys an item from a
shop. The expression %d can be used in place of the cost of the item.
D) Sell success : %s I'll give you %d coins for that.
The message given to a player when he successfully sells an item to a
shop. The expression %d can be used in place of the cost of the item.
Any of these strings of text can, and should, be modified or replaced. Just
be sure to follow the same format and remember to look at it from a players
perspective.