Usage: showvnums
Toggles a flag which causes the virtual numbers for all room/mob/obj flags
to be displayed. Also now shows if a trigger is attached.
3) Room flags : NOBITS
The following room flags can be selected:
1) DARK - The room is dark, players need a light source, or infravision.
2) DEATH - Players die on entry. All dropped items will be junked.
3) NO_MOB - Mobs will not enter this room. This can be used to define the
zone where any mob can wander. For example, lower level mobs
can be set so that only they can wander on the first level of
a dungeon by making the stairwells NO_MOB. A NO_MOB room will
not prevent pets and charmed mobs from following players. A
mob can flee into a NO_MOB room.
4) INDOORS - Weather messages will not be sent to room, always lighted.
Call lightning will not work.
5) PEACEFUL - No violence will work here. Use sparingly.
6) SOUNDPROOF - Tell, gossip, shout, holler will not be heard here. This flag
should be used sparingly also, it is very annoying IMHO.
7) NO_TRACK - Track will never find a path through this room.
8) NO_MAGIC - No magic will work here.
9) TUNNEL - Only one person allowed at one time.
10) PRIVATE - Only room for 2 players/mobs i.e. a tunnel or small space.
11) GODROOM - Only allows Great God or above to goto.
12) HOUSE - DO NOT USE. Room is a house. \ automatically
13) HCRSH - DO NOT USE. House needs saving. > set by
14) ATRIUM - DO NOT USE. The door to a house. / hcontrol
15) OLC - DO NOT USE. Is room modifiable.
16) * - DO NOT USE. Breadth-first search mark used by track and hunt.
17) WORLDMAP - DO NOT USE. World Map style maps.
Never set UNUSED or DO NOT USE bits, if you find them anywhere. If you
do not know what a flag does, DO NOT SET IT!
This requires repeating since it is so often ignored:
If a flag says UNUSED; DO NOT SET IT. If you do not know what it does; DO NOT SET IT!
See also:: TOGGLE