SLINGER

reference

Also known as: MAGE

Slinger Description: In the aftermath of an apocalyptic cataclysm, where the remnants of civilization cling to survival amidst desolation, the Slinger class emerges as an extraordinary force, wielding unparalleled spellslinging prowess. Masters of mystic energies, these enigmatic individuals have harnessed the volatile remnants of the old world to become the most powerful spellslinging class in the world of NukeFire. Their spells are not only destructive but also adaptive, reflecting the unpredictable nature of their surroundings. In a world where traditional magic has crumbled, the Slinger class rises, becoming the harbinger of arcane might, weaving spells amidst the ruins of what once was. As the saviors or harbingers of doom in this bleak reality, Slingers stand as the epitome of post-apocalyptic spellslinging, wielding the remnants of the old world to forge a new era of mystical dominance. Note, slingers do not operate well with heavy, (below 0 armor). One function of Spellpower for slingers is that for every 4 spellpower they get, their armor gets +1, which is not good for armor, but is good for the slinger casting. Here is a list of spells which Slingers may learn: Level Skill / Spell Level 1: Magic Missile Level 2: Detect Invisibility Detect Magic Knock Level 3: Chill Touch Catseye Level 4: Armor Invisibility Remove Invisibility Level 5: Burning Hands Level 6: Strength Level 7: Shocking Grasp Level 8: Sleep Level 9: Blindness Lightning Bolt Level 10: Detect Poison Level 11: Color Spray Waterwalk Level 13: Energy Drain Level 14: Curse Poison Level 15: Blur Enchant Armor Enchant Weapon Fireball Identify Level 16: Charm Person level 18: Calliope Level 22: Disruption Fly Level 23: Firestorm Level 25: Shapeshift Level 40: Disintegrate Level 45: Phoenix Nova Level 50: Arcane Torrent (Skill)