SLINGER

reference

Also known as: SLINGERS · ARCANE-ASCENDANCY-PATH

Help: Slinger Description Slingers are NukeFire's classic mage path: old spellbooks, elemental force, wards, utility magic, Focus, and increasingly dangerous spellcraft. Their remort journey mixes old wizardry with rune work, salvaged circuitry, and Deathland engineering. As their magic deepens, Slingers learn to rely on conjurations, enchanted equipment, and arcane protection as well as spells. Slingers now follow normal armor rules. Lower AC is better, and deeply negative AC does not reduce spell success. Armor, Blur, remort AC, and later Arcane Ward can therefore support a real battle-mage build. Heavy carried weight and excessive inventory can still interfere with casting through encumbrance; that is separate from Armor Class. Normal Class Spells and Skills Level 1: Magic Missile, Identify Level 4: Armor Level 5: Burning Hands Level 9: Lightning Bolt Level 11: Color Spray Level 15: Fireball, Blur Level 18: Calliope Level 22: Disruption Level 23: Firestorm Level 40: Disintegrate Level 45: Phoenix Nova Level 50: Arcane Torrent Early Slinger Remorts 1 Arcane Chamber 5 Mana Reroute 10 Voltaic Burn 15 Spellshot Focus 20 Rift Primer 25 Quickcast Rhythm Arcane Ascendancy At 50 Slinger remorts the character remains a Slinger but enters an in-class prestige path called Arcane Ascendancy. Existing damaging spells, Arcane Torrent, Spellshot Focus, and later Arcane Barrage continue scaling instead of becoming obsolete. Class Legacy opens for Slinger, and the title path continues every 25 Slinger remorts. Major milestones: 50 Arcane Ascendancy 55 Dual Wield 75 Riftwalk 100 Elemental Mastery, Mana Shield, Earthen Colossus 200 Arcane Ward 300 Arcane Barrage, Tempest Revenant 500 Spell Echo, Lifewell Elemental 600 Grand Conjuration 700 Mana Transduction 800 Archmage 900 Spellforge 1000 Runic Circuitry 1250 Mana Reactor 1500 Recursive Casting 1750 Neon Grimoire 2000 TechnoMage The path changes character as it rises. Summoned blades grow alongside their master, enchanting becomes more potent, and Mana Shield rewards a deep mana reserve. High remorts bring rune engineering, spellforging, reactor magic, and eventually TechnoMage. Slinger HP, mana, and movement also improve through level gains and remort milestones; normal limits still apply. Use remortskills for the live unlock list and classlegacy list for the runes currently available to you. See Also: arcane-ascendancy, arcanebarrage, focus, mana-shield, riftwalk, sword-of-predation, enchant-weapon, enchant-armor, remortskills Class Skills and Spells (Levels 1-50) The following are assigned by class.c at their minimum class levels. Level 1: Identify Level 1: Magic Missile Level 2: Detect Invis Level 2: Detect Magic Level 2: Knock Level 3: Chill Touch Level 3: Infravision Level 4: Armor Level 4: Invisibility Level 4: Remove Invis Level 5: Burning Hands Level 6: Strength Level 7: Shocking Grasp Level 8: Sleep Level 9: Blindness Level 9: Lightning Bolt Level 10: Detect Poison Level 11: Color Spray Level 11: Waterwalk Level 13: Energy Drain Level 14: Curse Level 14: Poison Level 15: Blur Level 15: Enchant Armor Level 15: Enchant Weapon Level 15: Fireball Level 16: Charm Level 18: Calliope Level 20: Summon Level 20: Sword Of Predation Level 22: Disruption Level 22: Fly Level 23: Firestorm Level 25: Shapeshift Level 40: Disintegrate Level 45: Phoenix Nova Level 50: Arcane Torrent Class-remort abilities and class legacy runes are separate from this list. See Also: skills, practice, remortskills, classlegacy Elemental Companions - October 2026 Additions The elemental summons now arrive earlier in the Slinger remort road: 100 class remorts: summon earth - Earthen Colossus, protection. 300 class remorts: summon tempest - Tempest Revenant, damage. 500 class remorts: summon lifewell - Lifewell Elemental, healing. You must currently be a Slinger and know Sword of Predation. You can have one of each elemental role, subject to the shared limit of four summoned NPC followers. Typing summon lists your available choices. The companions are stronger and scale from their master's level, resources, and Slinger remorts through the current 2000-remort road. Their roles differ: Earth absorbs part of incoming NPC damage, Tempest adds lightning pressure, and Lifewell periodically heals its living master. Their special support requires the master nearby. Sword of Predation also continues growing through 2000 Slinger remorts, with stronger durability, damage, and later attack tiers. Use summon sword or summon predation to call it. Summon scaling is set when the companion is called. See Also: slinger-elementals, earthen-colossus, tempest-revenant, lifewell-elemental, sword-of-predation