SlingerDescription:
In the aftermath of an apocalyptic cataclysm, where the remnants of civilization cling
to survival amidst desolation, the Slinger class emerges as an extraordinary force, wielding
unparalleled spellslinging prowess. Masters of mystic energies, these enigmatic individuals
have harnessed the volatile remnants of the old world to become the most powerful spellslinging
class in the world of NukeFire.
Their spells are not only destructive but also adaptive, reflecting the unpredictable nature
of their surroundings. In a world where traditional magic has crumbled, the Slinger class rises,
becoming the harbinger of arcane might, weaving spells amidst the ruins of what once was. As the
saviors or harbingers of doom in this bleak reality, Slingers stand as the epitome of post-apocalyptic
spellslinging, wielding the remnants of the old world to forge a new era of mystical dominance.
Note, slingers do not operate well with heavy, (below 0 armor). One function of Spellpower for slingers
is that for every 4 spellpower they get, their armor gets +1, which is not good for armor, but is good
for the slinger casting.
Here is a list of spells which Slingers may learn:
LevelSkill / SpellLevel 1: Magic Missile
Level 2: Detect Invisibility
Detect Magic
Knock
Level 3: Chill Touch
Catseye
Level 4: Armor
Invisibility
Remove Invisibility
Level 5: Burning Hands
Level 6: Strength
Level 7: Shocking Grasp
Level 8: Sleep
Level 9: Blindness
Lightning Bolt
Level 10: Detect Poison
Level 11: Color Spray
Waterwalk
Level 13: Energy Drain
Level 14: Curse
Poison
Level 15: Blur
Enchant Armor
Enchant Weapon
Fireball
Identify
Level 16: Charm Person
level 18: Calliope
Level 22: Disruption
Fly
Level 23: Firestorm
Level 25: Shapeshift
Level 40: Disintegrate
Level 45: Phoenix Nova
Level 50: Arcane Torrent (Skill)