SPELLPOWER

reference
Help: Spellpower Description: Items with +Spellpower increase the effectiveness of magic and combat, much like +Damage boosts physical attacks. Mechanics: - Each point of Spellpower grants +1 flat bonus to: • Your total Damroll • Spell damage • Skill damage • Melee damage • Spell healing (outgoing) - Applies only when your class is one of: Curist, Slinger, Heretic, Voidstriker, Gypsy. - Bonus is per cast/use/hit and stacks additively with other modifiers. Examples: >sli 'cure light' target — target receives base healing + Spellpower HP. >sli 'magic missile' target — missile damage increases by + Spellpower. >sli 'disintegrate' target — damage increases by + Spellpower (on top of the spell’s normal scaling). Notes: - The bonus can come from remorting and your equipment +Spellpower. - Works with all eligible spells/skills/melee strikes used by the listed classes. - So, a ring with +4 damage and +4 spellpower will give a barbarian +4 damage, nothing else. This ring will give one of the above listed classes a total of +8 to their damroll and +4 to spell output whether its for damage or healing. Note that healing is scaled/capped to cap the ability of a spell like cure light healing 1000hp for 4 mana. - for every 4 spellpower a slinger get +1 armor (makes your armor worse)