SR-EXPLORE

reference

Also known as: SREXPLORE · UNEXPLORED-EXITS · UNEXPLOREDEXITS · EXIT-TRACKER · EXITTRACKER

Help: SR Explore - Unexplored Exit Tracking Syntax sr explore on sr explore off sr explore sr explore reset sr explore reset all What It Does SR Explore is a screen-reader navigation aid that remembers which exits your character has actually traveled through. When enabled, it can replace the usual automatic exit noise with a concise line showing only paths you have not yet explored: Unexplored exits: east, west, down. This lets a player work through complicated zones one path at a time without having to maintain a visual map. How Paths Are Marked An exit is marked explored only after movement through it succeeds. Failed, blocked, or trigger-rejected movement does not mark the path. For an ordinary reciprocal connection, crossing the path marks both directions of that corridor as explored. For example, entering a room from the south means south is already explored in that room. A one-way exit only marks the direction actually traveled. The tracker does not reveal hidden exits your character cannot normally see. Commands sr explore on Enable tracking and automatic unexplored-exit announcements. sr explore off Disable the automatic announcement. Saved exploration history is kept. sr explore Show whether Explore is enabled, information for the current zone, and the unexplored visible exits from your current room. sr explore reset Clear explored-exit history for your current zone. This is useful when you want to work through a dungeon again from a fresh exploration state. sr explore reset all Clear all saved explored-exit history for your character. Example A room has north, east, west, and south exits. You enter it from the south: Unexplored exits: north, east, west. You travel north and return south: Unexplored exits: east, west. You travel east and return west: Unexplored exits: west. Full Exit Information sr explore is intentionally concise. Use sr exits whenever you want the full list of visible exits and door information. Exploration history is character-specific and is saved across normal logins and server restarts. See Also: sr, screenreader, reader, movement, exits