Also known as: SREXPLORE · UNEXPLORED-EXITS · UNEXPLOREDEXITS · EXIT-TRACKER · EXITTRACKER
Help: SR Explore - Unexplored Exit TrackingSyntaxsr explore onsr explore offsr exploresr explore resetsr explore reset allWhat It DoesSR Explore is a screen-reader navigation aid that remembers which exits
your character has actually traveled through. When enabled, it can replace
the usual automatic exit noise with a concise line showing only paths you have
not yet explored:
Unexplored exits: east, west, down.
This lets a player work through complicated zones one path at a time without
having to maintain a visual map.
How Paths Are Marked
An exit is marked explored only after movement through it succeeds. Failed,
blocked, or trigger-rejected movement does not mark the path.
For an ordinary reciprocal connection, crossing the path marks both directions
of that corridor as explored. For example, entering a room from the south
means south is already explored in that room. A one-way exit only marks the
direction actually traveled.
The tracker does not reveal hidden exits your character cannot normally see.
Commandssr explore on
Enable tracking and automatic unexplored-exit announcements.
sr explore off
Disable the automatic announcement. Saved exploration history is kept.
sr explore
Show whether Explore is enabled, information for the current zone, and the
unexplored visible exits from your current room.
sr explore reset
Clear explored-exit history for your current zone. This is useful when
you want to work through a dungeon again from a fresh exploration state.
sr explore reset all
Clear all saved explored-exit history for your character.
Example
A room has north, east, west, and south exits. You enter it from the south:
Unexplored exits: north, east, west.
You travel north and return south:
Unexplored exits: east, west.
You travel east and return west:
Unexplored exits: west.Full Exit Informationsr explore is intentionally concise. Use sr exits whenever you want
the full list of visible exits and door information.
Exploration history is character-specific and is saved across normal logins
and server restarts.
See Also: sr, screenreader, reader, movement, exits