TRIGEDIT-MOB-ACTION

building

Also known as: TRIG-MOB-ACT · ACTIONS · TRIGEDIT-ACTIONS · TRIG-ACTIONS · MOB-ACT

This trigger type should be set when a matching action is performed by a mobile or player in the room. Actions are any text output via the act() function, and include most output from the MUD. Notable exclusions are character speech and Immortal echoes. Numeric Arg : 0 - argument is a substring that must be found in the text to cause a match. 1 - argument is a list of words, any of which found in the text will activate the trigger. Argument : a phrase or wordlist to be matched. Variables: %actor% - the character causing the trigger to activate. %victim% - the character, if any, on the receiving end of the action . %object% - the object, if any, used in the action. %target% - the target of the action, if any. %arg% - the entire phrase. %self% - the mobile. Example: TSTAT 127, 64, 1372