TRIGEDIT-MOB-GREET-ALL

building

Also known as: GREET-ALL · TRIGEDIT-MOB-GREETALL · TRIG-MOB-GREET-ALL · TRIGEDIT-MOBILE-GREET-ALL · TRIG-MOB-GREET-ALL

Identical to greet except the mobile does not have to see the entering character for this trigger to activate. Does not work for poofins. Numeric Arg : percent chance this trigger will be activated. Argument : not used. Variables: %actor% - the character entering the room. %direction% - the direction the character came from. %self% - the mobile. Example: TSTAT 67 See also:: TRIG-MOB-GREET