Also known as: TRIG-MOB-MEMORY · MEMORY · REMEMBERING
Activated when the mobile encounters a character in its memory (mremember)
list and there is no over-riding command. Any mobile making use of mremember
MUST have a memory trigger, even if it will never be called.
Numeric Arg : percent chance this trigger will be activated..
Argument : not used.
Variables:
%actor% - the character being remembered.
%self% - the mobile.
Example: TSTAT 74, 75, 41
See also:: NPC-FLAGS