TRIGEDIT-MOB-MEMORY

building

Also known as: TRIG-MOB-MEMORY · MEMORY · REMEMBERING

Activated when the mobile encounters a character in its memory (mremember) list and there is no over-riding command. Any mobile making use of mremember MUST have a memory trigger, even if it will never be called. Numeric Arg : percent chance this trigger will be activated.. Argument : not used. Variables: %actor% - the character being remembered. %self% - the mobile. Example: TSTAT 74, 75, 41 See also:: NPC-FLAGS