Activated any time an object is given to the mobile.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
With a return 0 the object is not transferred to the mobile. This will not work
if a wait is before the return 0.
Variables:
%actor% - the character handing the object to the mobile.
%object% - the object being handed over.
%self% - the mobile.
Examples: TSTAT 69, 38, 152