TRIGEDIT-OBJ-CONSUME

building

Also known as: CONSUME · TRIG-OBJ-CONSUME · TRIGEDIT-CONSUME

Activated any time a character attempts to consume (eat, drink, or quaff) this object. If used with a return 0 the character will fail to consume the object. Numeric Arg : percent chance this trigger will be activated. Argument : not used. Variables: %actor% - the character attempting to consume the object. %self% - the object being consumed. %command% - either eat, drink, or consume. Example: TSTAT 164, 1374